add robust fixture rendering
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parent
ef2d067b38
commit
cf4e8024af
13 changed files with 140 additions and 64 deletions
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@ -14,6 +14,9 @@ Game.prototype.loadAssets = _ => {
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turrets: {
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'01': {
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small: 'img/turrets/01/normal.png'
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},
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'02': {
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small: 'img/turrets/02/normal.png'
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}
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},
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projectiles: {
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@ -19,9 +19,9 @@ class BodyRenderer {
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pallet.view(x, y, false, pos.r);
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for (let f of body.fixtures) {
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if (!f.type) continue;
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let img = game.assets.images.turrets[f.type].small;
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this.pallet.image(img, f.x - 32, f.y - 32, 0);
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if (!f.fixture || !f.hidden) continue;
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let img = game.assets.images.turrets[f.fixture].small;
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this.pallet.image(img, f.x - 32, f.y - 32, f.angle);
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}
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if (body.bodyType == 'ship') {
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@ -34,6 +34,13 @@ class BodyRenderer {
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this.renderBody(body);
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}
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for (let f of body.fixtures) {
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if (!f.fixture || f.hidden) continue;
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let img = game.assets.images.turrets[f.fixture].small;
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this.pallet.image(img, f.x - 32, f.y - 32, f.angle);
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}
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pallet.restore();
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pallet.restore();
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}
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@ -62,7 +69,7 @@ class BodyRenderer {
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context.stroke();
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}
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this.pallet.restore();
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//this.pallet.restore();
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}
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renderBody(body) {
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@ -83,7 +90,7 @@ class BodyRenderer {
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context.stroke();
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}
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this.pallet.restore();
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//this.pallet.restore();
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}
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renderShip(ship) {
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@ -103,7 +110,7 @@ class BodyRenderer {
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this.pallet.square('#f00', ship.debug.x * SCALE, ship.debug.y * SCALE, 2);
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}
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this.pallet.restore();
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//this.pallet.restore();
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}
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renderShipNameplate(ship) {
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@ -122,6 +129,6 @@ class BodyRenderer {
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let img = game.assets.images.projectiles['02'];
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let pos = body.pos;
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this.pallet.image(img, -32, -32, 0);
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this.pallet.restore();
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//this.pallet.restore();
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}
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};
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@ -6,10 +6,10 @@ class Asteroid extends Body {
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}
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updateType(data) {
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//this.debug = data.debug;
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this.debug = data.debug;
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}
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tickType() {
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}
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}
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@ -3,7 +3,8 @@
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class Body {
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constructor(data) {
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this.interface = data.interface;
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let s = this.interface.order.length + this.interface.fixtures;
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let s = this.interface.order.length;
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s += this.interface.fixtures.order.length * this.interface.fixtures.num;
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this.interface.size = s;
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this.id = data.id
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this.frame = data.frame;
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@ -36,9 +37,7 @@ class Body {
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update(data) {
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let values = {};
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Array.from(data).map((v, i) => {
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values[this.interface.order[i]] = v
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});
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this.interface.order.forEach(v => values[v] = data.shift());
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this.x = values.x;
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this.y = values.y;
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this.xvel = values.xvel;
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@ -46,7 +45,14 @@ class Body {
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this.r = values.r;
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this.rvel = values.rvel;
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this.updated = 10;
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this.debug = values.debug;
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this.fixtures.forEach(fixture => {
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let obj = {};
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this.interface.fixtures.order.forEach(v => obj[v] = data.shift());
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fixture.angle = obj.angle;
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fixture.state = obj.state;
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});
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this.updateType(values);
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}
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@ -32,9 +32,7 @@ class Player {
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updateInputs(data) {
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let input = {};
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let sanitize = v => {
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return v.length ? v.map(a => sanitize(a)) : +v || 0;
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}
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let sanitize = v => v.length ? v.map(a => sanitize(a)) : +v || 0;
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data.forEach((v, i) => input[this.inputInterface[i]] = sanitize(v));
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this.ship.updateInputs(input);
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this.lastAction = Date.now();
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@ -39,7 +39,13 @@ class Body {
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'rvel'
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],
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type: 'body',
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fixtures: this.mounts.length
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fixtures: {
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order: [
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'angle',
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'state'
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],
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num: this.mounts.length
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}
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};
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this.sleepTime = 0;
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@ -99,16 +105,12 @@ class Body {
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}
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packDelta() {
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let pos = this.b2body.GetPosition();
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let vel = this.b2body.GetLinearVelocity();
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let rot = this.b2body.GetAngleRadians();
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let rvel = this.b2body.GetAngularVelocity();
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let pos = this.pos;
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let vel = this.vel;
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let values = [this.id, pos.x, pos.y, vel.x, vel.y, rot, rvel];
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let values = [this.id, pos.x, pos.y, vel.x, vel.y, pos.r, vel.r];
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values = values.concat(this.packTypeDelta());
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this.mounts.forEach(m => {
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values = values.concat(m.packDelta());
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});
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this.mounts.forEach(m => [].push.apply(values, m.packDelta()));
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return values;
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}
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@ -128,9 +130,8 @@ class Body {
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interface: this.interface
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};
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let typePacket = this.packTypeFull();
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for (let i in typePacket)
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packet[i] = typePacket[i];
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// Merge default and type-specific packets.
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packet = Object.assign(packet, this.packTypeFull());
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return packet;
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}
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@ -173,7 +174,8 @@ class Body {
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get vel() {
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return {
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x: this.b2body.GetLinearVelocity().x,
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y: this.b2body.GetLinearVelocity().y
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y: this.b2body.GetLinearVelocity().y,
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r: this.b2body.GetAngularVelocity()
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}
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}
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}
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@ -9,7 +9,6 @@ class Blaster extends Fixture {
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}
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fire() {
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wingbase.debug('pew pew');
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let data = {
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speed: 1
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@ -1,36 +1,35 @@
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'use strict';
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const traits = require('../../traits/fixtures.json');
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class Fixture {
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constructor(mount, data) {
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this.type = data.type;
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this.id = data.id;
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this.rof = data.rateOfFire;
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this.state = 0;
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this.projectiles = new Set();
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this._angle = mount.traversal ? mount.traversal.cw : 0;
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this.mount = mount;
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this.projectiles = new WeakSet();
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let turretTraits = traits[data.type];
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console.log(turretTraits);
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this.rof = turretTraits.rateOfFire;
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this.traversal = this.mount.traversal || false;
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this.fired = false;
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this._angle = this.traversal ? this.traversal.cw : 0;
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}
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destruct() {
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this.projectiles.forEach(p => p.world.removeBody(p));
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}
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fire() {
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}
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packFull() {
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return {
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traversal: this.traversal
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traversal: this.traversal,
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angle: this.angle
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}
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}
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packDelta() {
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return [this.traversal];
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}
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get angle() {
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@ -39,7 +38,7 @@ class Fixture {
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set angle(angle) {
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// TODO: Check if within traversal limit if on mount.
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if (this.type == 'fixed') return;
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if (this.mount.type == 'fixed') return;
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this._angle = angle;
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}
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}
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15
server/game/room/world/body/turret/grapple.js
Normal file
15
server/game/room/world/body/turret/grapple.js
Normal file
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@ -0,0 +1,15 @@
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'use strict';
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const Fixture = require('./fixture.js');
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class Grapple extends Fixture {
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constructor(mount, data) {
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super(mount, data);
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}
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fire() {
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}
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}
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module.exports = Grapple;
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@ -1,51 +1,78 @@
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'use strict';
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const Blaster = require('./blaster.js');
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const Grapple = require('./grapple.js');
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const traits = require('../../traits/fixtures.json');
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class Mount {
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constructor(ship, data, fixture) {
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this.ship = ship;
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//this.ship = ship;
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this.type = data.type || 'turret';
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this.fixture = fixture || false//new Fixture(fixture);
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this.size = data.size || 0;
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this.hidden = data.hidden || 'false';
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this.position = {
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x: data.pos[0],
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y: data.pos[1]
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}
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this.traversal = data.traversal ? {
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cw: data.bounds[0],
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ccw: data.bounds[1]
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cw: data.traversal[0],
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ccw: data.traversal[1]
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} : 0;
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this.updateDeltaInterface();
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this.deltaInterface = ['traversal'];
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this.fixture = false;
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this.setFixture(fixture);
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}
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destruct() {
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if (!this.fixture) return;
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//this.fixture.destruct();
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this.fixture.destruct();
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}
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fire() {
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console.log(this.fixture);
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if (!this.fixture) return;
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this.fixture.fire();
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}
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setFixture(fixture) {
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if (!(fixture in traits)) return;
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let fixtureClass = {
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'blaster': Blaster,
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'grapple': Grapple
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}[traits[fixture].type];
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if (!fixtureClass) return;
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let data = traits[fixture];
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data.id = fixture;
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this.fixture = new fixtureClass(this, data);
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}
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packDelta() {
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return [this.traversal || 0];
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return [this.angle || 0, this.fixture.state || 0];
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}
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updateDeltaInterface() {
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this.deltaInterface = ['traversal'];
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packTypeDelta() {
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return [0];
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}
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packFull() {
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return {
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x: this.position.x,
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y: this.position.y,
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type: this.fixture ? this.fixture : 0
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hidden: this.hidden,
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fixture: this.fixture ? this.fixture.id : 0
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};
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}
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get angle() {
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return this.fixture ? this.fixture.angle : 0;
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}
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}
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module.exports = Mount;
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@ -1,6 +1,6 @@
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{
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"spawnShip": {
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"ship": "01",
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"fixtures": ["01", "01"]
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"fixtures": ["01", "01", "02"]
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}
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}
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@ -1,12 +1,14 @@
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{
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"01": {
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"name": "Basic Blaster",
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"class": "gun",
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"type": "blaster",
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"damage": {
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"thermal": 5,
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"kinetic": 1
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},
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"speed": 1,
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"acceleration": 0,
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"range": 10,
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"autofire": true,
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"rateOfFire": 4,
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@ -23,5 +25,20 @@
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"trail": 3,
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"size": 2
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}
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},
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"02": {
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"name": "Grappling Hook",
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"class": "launcher",
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"type": "grapple",
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"speed": 0.1,
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"range": 8,
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"cost": {
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},
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"appearance": {
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"type": "projectile",
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"sprite": "grapple",
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"size": 1
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}
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}
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}
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@ -22,19 +22,22 @@
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"pos": [18, 4],
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"type": "fixed",
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"size": 0,
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"traversal": false
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"traversal": [0, 0],
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"hidden": true
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},
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{
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"pos": [18, 28],
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"type": "fixed",
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"size": 0,
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"traversal": false
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"traversal": [0, 0],
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"hidden": true
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},
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{
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"pos": [1, 16],
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"pos": [6, 16],
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"type": "fixed",
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"size": 1,
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"traversal": false
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"traversal": [3.14, 0],
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"hidden": true
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}
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]
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}
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