add robust fixture rendering

This commit is contained in:
Asraelite 2016-03-30 15:58:06 +01:00
parent ef2d067b38
commit cf4e8024af
13 changed files with 140 additions and 64 deletions

View file

@ -19,9 +19,9 @@ class BodyRenderer {
pallet.view(x, y, false, pos.r);
for (let f of body.fixtures) {
if (!f.type) continue;
let img = game.assets.images.turrets[f.type].small;
this.pallet.image(img, f.x - 32, f.y - 32, 0);
if (!f.fixture || !f.hidden) continue;
let img = game.assets.images.turrets[f.fixture].small;
this.pallet.image(img, f.x - 32, f.y - 32, f.angle);
}
if (body.bodyType == 'ship') {
@ -34,6 +34,13 @@ class BodyRenderer {
this.renderBody(body);
}
for (let f of body.fixtures) {
if (!f.fixture || f.hidden) continue;
let img = game.assets.images.turrets[f.fixture].small;
this.pallet.image(img, f.x - 32, f.y - 32, f.angle);
}
pallet.restore();
pallet.restore();
}
@ -62,7 +69,7 @@ class BodyRenderer {
context.stroke();
}
this.pallet.restore();
//this.pallet.restore();
}
renderBody(body) {
@ -83,7 +90,7 @@ class BodyRenderer {
context.stroke();
}
this.pallet.restore();
//this.pallet.restore();
}
renderShip(ship) {
@ -103,7 +110,7 @@ class BodyRenderer {
this.pallet.square('#f00', ship.debug.x * SCALE, ship.debug.y * SCALE, 2);
}
this.pallet.restore();
//this.pallet.restore();
}
renderShipNameplate(ship) {
@ -122,6 +129,6 @@ class BodyRenderer {
let img = game.assets.images.projectiles['02'];
let pos = body.pos;
this.pallet.image(img, -32, -32, 0);
this.pallet.restore();
//this.pallet.restore();
}
};