add robust fixture rendering
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ef2d067b38
commit
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13 changed files with 140 additions and 64 deletions
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@ -9,7 +9,6 @@ class Blaster extends Fixture {
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}
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fire() {
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wingbase.debug('pew pew');
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let data = {
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speed: 1
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@ -1,36 +1,35 @@
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'use strict';
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const traits = require('../../traits/fixtures.json');
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class Fixture {
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constructor(mount, data) {
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this.type = data.type;
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this.id = data.id;
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this.rof = data.rateOfFire;
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this.state = 0;
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this.projectiles = new Set();
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this._angle = mount.traversal ? mount.traversal.cw : 0;
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this.mount = mount;
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this.projectiles = new WeakSet();
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let turretTraits = traits[data.type];
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console.log(turretTraits);
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this.rof = turretTraits.rateOfFire;
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this.traversal = this.mount.traversal || false;
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this.fired = false;
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this._angle = this.traversal ? this.traversal.cw : 0;
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}
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destruct() {
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this.projectiles.forEach(p => p.world.removeBody(p));
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}
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fire() {
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}
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packFull() {
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return {
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traversal: this.traversal
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traversal: this.traversal,
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angle: this.angle
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}
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}
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packDelta() {
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return [this.traversal];
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}
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get angle() {
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@ -39,7 +38,7 @@ class Fixture {
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set angle(angle) {
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// TODO: Check if within traversal limit if on mount.
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if (this.type == 'fixed') return;
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if (this.mount.type == 'fixed') return;
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this._angle = angle;
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}
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}
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15
server/game/room/world/body/turret/grapple.js
Normal file
15
server/game/room/world/body/turret/grapple.js
Normal file
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@ -0,0 +1,15 @@
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'use strict';
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const Fixture = require('./fixture.js');
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class Grapple extends Fixture {
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constructor(mount, data) {
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super(mount, data);
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}
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fire() {
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}
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}
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module.exports = Grapple;
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@ -1,51 +1,78 @@
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'use strict';
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const Blaster = require('./blaster.js');
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const Grapple = require('./grapple.js');
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const traits = require('../../traits/fixtures.json');
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class Mount {
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constructor(ship, data, fixture) {
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this.ship = ship;
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//this.ship = ship;
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this.type = data.type || 'turret';
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this.fixture = fixture || false//new Fixture(fixture);
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this.size = data.size || 0;
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this.hidden = data.hidden || 'false';
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this.position = {
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x: data.pos[0],
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y: data.pos[1]
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}
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this.traversal = data.traversal ? {
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cw: data.bounds[0],
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ccw: data.bounds[1]
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cw: data.traversal[0],
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ccw: data.traversal[1]
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} : 0;
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this.updateDeltaInterface();
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this.deltaInterface = ['traversal'];
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this.fixture = false;
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this.setFixture(fixture);
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}
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destruct() {
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if (!this.fixture) return;
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//this.fixture.destruct();
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this.fixture.destruct();
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}
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fire() {
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console.log(this.fixture);
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if (!this.fixture) return;
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this.fixture.fire();
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}
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setFixture(fixture) {
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if (!(fixture in traits)) return;
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let fixtureClass = {
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'blaster': Blaster,
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'grapple': Grapple
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}[traits[fixture].type];
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if (!fixtureClass) return;
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let data = traits[fixture];
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data.id = fixture;
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this.fixture = new fixtureClass(this, data);
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}
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packDelta() {
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return [this.traversal || 0];
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return [this.angle || 0, this.fixture.state || 0];
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}
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updateDeltaInterface() {
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this.deltaInterface = ['traversal'];
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packTypeDelta() {
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return [0];
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}
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packFull() {
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return {
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x: this.position.x,
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y: this.position.y,
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type: this.fixture ? this.fixture : 0
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hidden: this.hidden,
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fixture: this.fixture ? this.fixture.id : 0
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};
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}
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get angle() {
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return this.fixture ? this.fixture.angle : 0;
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}
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}
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module.exports = Mount;
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