add robust fixture rendering

This commit is contained in:
Asraelite 2016-03-30 15:58:06 +01:00
parent ef2d067b38
commit cf4e8024af
13 changed files with 140 additions and 64 deletions

View file

@ -1,36 +1,35 @@
'use strict';
const traits = require('../../traits/fixtures.json');
class Fixture {
constructor(mount, data) {
this.type = data.type;
this.id = data.id;
this.rof = data.rateOfFire;
this.state = 0;
this.projectiles = new Set();
this._angle = mount.traversal ? mount.traversal.cw : 0;
this.mount = mount;
this.projectiles = new WeakSet();
let turretTraits = traits[data.type];
console.log(turretTraits);
this.rof = turretTraits.rateOfFire;
this.traversal = this.mount.traversal || false;
this.fired = false;
this._angle = this.traversal ? this.traversal.cw : 0;
}
destruct() {
this.projectiles.forEach(p => p.world.removeBody(p));
}
fire() {
}
packFull() {
return {
traversal: this.traversal
traversal: this.traversal,
angle: this.angle
}
}
packDelta() {
return [this.traversal];
}
get angle() {
@ -39,7 +38,7 @@ class Fixture {
set angle(angle) {
// TODO: Check if within traversal limit if on mount.
if (this.type == 'fixed') return;
if (this.mount.type == 'fixed') return;
this._angle = angle;
}
}