improve input packets
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parent
a2a93882f0
commit
d6daed2e9b
5 changed files with 36 additions and 37 deletions
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@ -28,7 +28,7 @@ class Asteroid extends Body {
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let modded = angles.map(a => a % Math.PI);
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var max = modded.reduce((a, b) => Math.max(a, b));
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var min = modded.reduce((a, b) => Math.min(a, b));
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} while (max - min < 1)
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} while (max - min < 2)
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return [angles.sort().map(a => [Math.cos(a) * s, Math.sin(a) * s])];
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}
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@ -41,37 +41,32 @@ class Ship extends Body {
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forward: 0,
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left: 0,
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right: 0
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}
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}
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updateInputs(data) {
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this.inputs = {
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forward: data[0],
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left: data[1],
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right: data[2],
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missile: data[3],
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mx: data[4],
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my: data[5],
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grapple: data[6],
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release: data[7]
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};
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this.thrust.forward = +this.inputs.forward;
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this.thrust.left = +this.inputs.left;
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this.thrust.right = +this.inputs.right;
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this.aim = {
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x: 0,
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y: 0
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};
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}
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if (this.inputs.missile) this.launchMissile();
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if (this.inputs.grapple) {
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updateInputs(packet) {
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this.aim.x = packet.aim[0];
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this.aim.y = packet.aim[1];
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this.thrust.forward = packet.thrust[0];
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this.thrust.left = packet.thrust[1];
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this.thrust.right = packet.thrust[2];
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if (packet.fire[1]) this.launchMissile();
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if (packet.fire[0] && this.grapple) {
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this.grapple.release();
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} else if (packet.fire[0] && !this.grapple) {
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if (this.grapple) {
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this.grapple.retract();
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} else {
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let s = this.world.scale;
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this.launchGrapple(this.inputs.mx, this.inputs.my);
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this.launchGrapple(this.aim.x, this.aim.y);
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}
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}
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if (this.inputs.release && this.grapple) {
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this.grapple.release();
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}
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}
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launchMissile() {
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