add ship destruction

This commit is contained in:
Asraelite 2016-03-30 19:58:56 +01:00
parent 44ddaacb15
commit d9e8e217c6
5 changed files with 47 additions and 12 deletions

View file

@ -54,6 +54,15 @@ class Body {
destruct() { destruct() {
this.mounts.forEach(mount => mount.destruct()); this.mounts.forEach(mount => mount.destruct());
this.world.physics.remove(this); this.world.physics.remove(this);
this.destructType();
}
destructType() {
}
destroy() {
this.world.removeBody(this);
} }
applyDelta() { applyDelta() {
@ -87,6 +96,14 @@ class Body {
contact() { contact() {
} }
damage(value) {
this.health -= value;
if (this.health <= 0) {
this.destroy();
}
}
tick() { tick() {
let pos = this.b2body.GetPosition(); let pos = this.b2body.GetPosition();
let bounds = this.world.bounds; let bounds = this.world.bounds;

View file

@ -49,6 +49,10 @@ class Ship extends Body {
}; };
} }
destructType() {
this.player.ship = false;
}
updateInputs(packet) { updateInputs(packet) {
this.aim.x = packet.aim[0]; this.aim.x = packet.aim[0];
this.aim.y = packet.aim[1]; this.aim.y = packet.aim[1];

View file

@ -10,7 +10,8 @@ class Discharge {
this.lifetime = data.lifetime || 50; this.lifetime = data.lifetime || 50;
this.fixture = fixture; this.fixture = fixture;
this.world = this.fixture.body.world; this.body = this.fixture.body;
this.world = this.body.world;
this.id = this.world.room.generateId(); this.id = this.world.room.generateId();
} }
@ -19,9 +20,13 @@ class Discharge {
this.world.removeDischarge(this); this.world.removeDischarge(this);
} }
contact(body) { contact(body, point) {
if (body == this.body) return; if (body == this.body) return;
if (body.type == 'ship' && body.player.team != this.body.player.team) {
body.damage(0.1, point)
}
this.destroy(); this.destroy();
} }
@ -63,7 +68,7 @@ class Discharge {
let contact = this.world.physics.raycast(start, end); let contact = this.world.physics.raycast(start, end);
if (contact) { if (contact) {
this.contact(contact.body); this.contact(contact.body, contact.point);
} }
if (this.lifetime-- <= 0) if (this.lifetime-- <= 0)

View file

@ -37,15 +37,7 @@ class World {
addPlayer(player) { addPlayer(player) {
this.players.add(player); this.players.add(player);
let pos = { this.spawner.spawnShip(player);
x: player.team == 'b' ? this.bounds.right - 5 : 5,
y: this.bounds.bottom / 2
};
let ship = new Ship(this, pos, player);
player.ship = ship;
this.addShip(ship);
//this.test();
} }
test() { test() {
@ -173,6 +165,11 @@ class World {
tick() { tick() {
this.physics.step(); this.physics.step();
this.players.forEach(player => {
if (!player.ship)
this.spawner.spawnShip(player);
});
let tickBodies = (set, interval, forceInterval) => { let tickBodies = (set, interval, forceInterval) => {
set.forEach(body => { set.forEach(body => {
let force = this.tickCount % forceInterval == 0; let force = this.tickCount % forceInterval == 0;

View file

@ -4,6 +4,7 @@ const Asteroid = require('./body/asteroid.js');
const Grapple = require('./body/projectile/grapple.js'); const Grapple = require('./body/projectile/grapple.js');
const Missile = require('./body/projectile/missile.js'); const Missile = require('./body/projectile/missile.js');
const Laser = require('./body/turret/discharge/laser.js'); const Laser = require('./body/turret/discharge/laser.js');
const Ship = require('./body/ship.js');
class Spawner { class Spawner {
constructor(world) { constructor(world) {
@ -19,6 +20,17 @@ class Spawner {
this.world.addAsteroid(asteroid); this.world.addAsteroid(asteroid);
} }
spawnShip(player) {
let pos = {
x: player.team == 'b' ? this.world.bounds.right - 5 : 5,
y: this.world.bounds.bottom / 2
};
let ship = new Ship(this.world, pos, player);
player.ship = ship;
this.world.addShip(ship);
}
spawnMissile(ship) { spawnMissile(ship) {
let r = ship.pos.r; let r = ship.pos.r;
let ox = Math.cos(r) * 0.7; let ox = Math.cos(r) * 0.7;