add ship destruction
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parent
44ddaacb15
commit
d9e8e217c6
5 changed files with 47 additions and 12 deletions
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@ -54,6 +54,15 @@ class Body {
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destruct() {
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destruct() {
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this.mounts.forEach(mount => mount.destruct());
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this.mounts.forEach(mount => mount.destruct());
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this.world.physics.remove(this);
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this.world.physics.remove(this);
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this.destructType();
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}
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destructType() {
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}
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destroy() {
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this.world.removeBody(this);
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}
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}
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applyDelta() {
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applyDelta() {
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@ -87,6 +96,14 @@ class Body {
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contact() {
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contact() {
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}
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}
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damage(value) {
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this.health -= value;
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if (this.health <= 0) {
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this.destroy();
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}
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}
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tick() {
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tick() {
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let pos = this.b2body.GetPosition();
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let pos = this.b2body.GetPosition();
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let bounds = this.world.bounds;
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let bounds = this.world.bounds;
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@ -49,6 +49,10 @@ class Ship extends Body {
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};
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};
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}
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}
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destructType() {
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this.player.ship = false;
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}
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updateInputs(packet) {
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updateInputs(packet) {
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this.aim.x = packet.aim[0];
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this.aim.x = packet.aim[0];
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this.aim.y = packet.aim[1];
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this.aim.y = packet.aim[1];
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@ -10,7 +10,8 @@ class Discharge {
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this.lifetime = data.lifetime || 50;
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this.lifetime = data.lifetime || 50;
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this.fixture = fixture;
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this.fixture = fixture;
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this.world = this.fixture.body.world;
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this.body = this.fixture.body;
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this.world = this.body.world;
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this.id = this.world.room.generateId();
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this.id = this.world.room.generateId();
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}
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}
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@ -19,9 +20,13 @@ class Discharge {
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this.world.removeDischarge(this);
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this.world.removeDischarge(this);
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}
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}
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contact(body) {
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contact(body, point) {
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if (body == this.body) return;
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if (body == this.body) return;
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if (body.type == 'ship' && body.player.team != this.body.player.team) {
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body.damage(0.1, point)
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}
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this.destroy();
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this.destroy();
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}
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}
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@ -63,7 +68,7 @@ class Discharge {
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let contact = this.world.physics.raycast(start, end);
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let contact = this.world.physics.raycast(start, end);
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if (contact) {
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if (contact) {
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this.contact(contact.body);
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this.contact(contact.body, contact.point);
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}
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}
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if (this.lifetime-- <= 0)
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if (this.lifetime-- <= 0)
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@ -37,15 +37,7 @@ class World {
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addPlayer(player) {
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addPlayer(player) {
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this.players.add(player);
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this.players.add(player);
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let pos = {
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this.spawner.spawnShip(player);
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x: player.team == 'b' ? this.bounds.right - 5 : 5,
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y: this.bounds.bottom / 2
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};
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let ship = new Ship(this, pos, player);
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player.ship = ship;
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this.addShip(ship);
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//this.test();
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}
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}
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test() {
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test() {
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@ -173,6 +165,11 @@ class World {
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tick() {
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tick() {
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this.physics.step();
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this.physics.step();
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this.players.forEach(player => {
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if (!player.ship)
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this.spawner.spawnShip(player);
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});
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let tickBodies = (set, interval, forceInterval) => {
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let tickBodies = (set, interval, forceInterval) => {
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set.forEach(body => {
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set.forEach(body => {
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let force = this.tickCount % forceInterval == 0;
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let force = this.tickCount % forceInterval == 0;
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@ -4,6 +4,7 @@ const Asteroid = require('./body/asteroid.js');
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const Grapple = require('./body/projectile/grapple.js');
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const Grapple = require('./body/projectile/grapple.js');
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const Missile = require('./body/projectile/missile.js');
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const Missile = require('./body/projectile/missile.js');
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const Laser = require('./body/turret/discharge/laser.js');
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const Laser = require('./body/turret/discharge/laser.js');
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const Ship = require('./body/ship.js');
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class Spawner {
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class Spawner {
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constructor(world) {
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constructor(world) {
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@ -19,6 +20,17 @@ class Spawner {
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this.world.addAsteroid(asteroid);
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this.world.addAsteroid(asteroid);
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}
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}
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spawnShip(player) {
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let pos = {
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x: player.team == 'b' ? this.world.bounds.right - 5 : 5,
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y: this.world.bounds.bottom / 2
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};
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let ship = new Ship(this.world, pos, player);
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player.ship = ship;
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this.world.addShip(ship);
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}
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spawnMissile(ship) {
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spawnMissile(ship) {
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let r = ship.pos.r;
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let r = ship.pos.r;
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let ox = Math.cos(r) * 0.7;
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let ox = Math.cos(r) * 0.7;
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