reorder and rename hardpoints and particles

This commit is contained in:
asraelite 2016-10-18 17:35:14 +01:00
parent d302bd4149
commit ea533015ba
16 changed files with 65 additions and 64 deletions

View file

@ -0,0 +1,9 @@
'use strict';
class Bay {
constructor() {
}
}
module.exports = Bay;

View file

@ -2,7 +2,7 @@
const uuid = require('uuid');
const Mount = require('./turret/mount.js');
const Hardpoint = require('./hardpoint/hardpoint.js');
const b2Vec2 = require('box2d-html5').b2Vec2;
@ -21,12 +21,12 @@ class Body {
this.r = data.r || 0;
this.rvel = data.rvel || 0;
this.mounts = data.mounts || [];
this.hardpoints = data.hardpoints || [];
this.fixtures = data.fixtures || [];
this.health = data.health || 1;
this.mounts = this.mounts.map((m, i) => {
this.hardpoints = this.hardpoints.map((m, i) => {
let fixture = this.fixtures[i];
return new Mount(this, m, fixture);
return new Hardpoint(this, m, fixture);
});
this.interface = {
@ -44,7 +44,7 @@ class Body {
'angle',
'state'
],
num: this.mounts.length
num: this.hardpoints.length
}
};
@ -52,7 +52,7 @@ class Body {
}
destruct() {
this.mounts.forEach(mount => mount.destruct());
this.hardpoints.forEach(hardpoint => hardpoint.destruct());
this.world.physics.remove(this);
this.destructType();
@ -113,7 +113,7 @@ class Body {
if(pos.y < bounds.top) this.applyForce(0, 0.03);
if(pos.y > bounds.bottom) this.applyForce(-0, -0.03);
this.mounts.forEach(m => m.tick());
this.hardpoints.forEach(m => m.tick());
this.sleepTime++;
@ -129,7 +129,7 @@ class Body {
let values = [this.id, pos.x, pos.y, vel.x, vel.y, pos.r, vel.r];
values = values.concat(this.packTypeDelta());
this.mounts.forEach(m => [].push.apply(values, m.packDelta()));
this.hardpoints.forEach(m => [].push.apply(values, m.packDelta()));
return values;
}
@ -145,7 +145,7 @@ class Body {
class: this.class,
id: this.id,
frame: this.frame,
fixtures: this.mounts.map(m => m.packFull()),
fixtures: this.hardpoints.map(m => m.packFull()),
delta: this.packDelta(),
interface: this.interface
};

View file

@ -1,7 +1,7 @@
'use strict';
const Fixture = require('./fixture.js');
const Laser = require('./discharge/laser.js');
const Laser = require('../../particle/laser.js');
class Blaster extends Fixture {
constructor(mount, data) {

View file

@ -5,7 +5,7 @@ const Grapple = require('./grapple.js');
const traits = require('../../traits/fixtures.json');
class Mount {
class Hardpoint {
constructor(body, data, fixture) {
this.body = body;
@ -84,4 +84,4 @@ class Mount {
}
}
module.exports = Mount;
module.exports = Hardpoint;

View file

@ -62,7 +62,7 @@ class Ship extends Body {
this.thrust.right = packet.thrust[2];
packet.fire.forEach((m, i) => {
m ? this.mounts[i].fire(m) : this.mounts[i].rest();
m ? this.hardpoints[i].fire(m) : this.hardpoints[i].rest();
});
}

View file

@ -1,11 +0,0 @@
'use strict';
const Discharge = require('./discharge.js');
class Beam extends Discharge {
constructor() {
super();
}
}
module.exports = Beam;

View file

@ -1,11 +0,0 @@
'use strict';
const Discharge = require('./discharge.js');
class Bullet extends Discharge {
constructor() {
super();
}
}
module.exports = Bullet;

View file

@ -1,79 +0,0 @@
'use strict';
class Discharge {
constructor(fixture, data) {
this.x = data.x;
this.y = data.y;
this.xvel = data.xvel;
this.yvel = data.yvel;
this.r = data.r;
this.lifetime = data.lifetime || 50;
this.fixture = fixture;
this.body = this.fixture.body;
this.world = this.body.world;
this.id = this.world.room.generateId();
}
destroy() {
this.world.removeDischarge(this);
}
contact(body, point) {
if (body == this.body) return;
if (body.type == 'ship' && body.player.team != this.body.player.team) {
body.damage(0.1, point)
}
this.destroy();
}
packDelta() {
// TODO: Implement some sort of delta interface for discharges that is
// derived from the fixture so it's efficient.
return [this.id, this.x, this.y];
}
packFull() {
// TODO: Create creation interface using fixture then send this as
// an array.
return {
form: 'discharge',
id: this.id,
x: this.x,
y: this.y,
r: this.r,
xvel: this.xvel,
yvel: this.yvel,
delta: this.packDelta()
}
}
tick() {
let start = {
x: this.x,
y: this.y
};
this.x += this.xvel;
this.y += this.yvel
let end = {
x: this.x,
y: this.y
};
let contact = this.world.physics.raycast(start, end);
if (contact) {
this.contact(contact.body, contact.point);
}
if (this.lifetime-- <= 0)
this.destroy();
}
}
module.exports = Discharge;

View file

@ -1,11 +0,0 @@
'use strict';
const Discharge = require('./discharge.js');
class Laser extends Discharge {
constructor(fixture, data) {
super(fixture, data);
}
}
module.exports = Laser;