reorder and rename hardpoints and particles
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parent
d302bd4149
commit
ea533015ba
16 changed files with 65 additions and 64 deletions
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@ -11,7 +11,7 @@ class World {
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this.physics = new Physics();
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this.spawner = new Spawner(this);
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this.bodies = new Set();
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this.discharges = new Set();
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this.particles = new Set();
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this.asteroids = new Set();
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this.copulae = new Set();
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this.players = new Set();
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@ -66,9 +66,9 @@ class World {
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projectile.connect();
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}
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addDischarge(discharge) {
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this.discharges.add(discharge);
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this.room.broadcast('create', discharge.packFull());
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addParticle(particle) {
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this.particles.add(particle);
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this.room.broadcast('create', particle.packFull());
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}
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addBody(body) {
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@ -149,9 +149,9 @@ class World {
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this.room.broadcast('destroy', copula.id);
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}
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removeDischarge(discharge) {
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this.discharges.delete(discharge);
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this.room.broadcast('destroy', discharge.id);
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removeParticle(particle) {
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this.particles.delete(particle);
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this.room.broadcast('destroy', particle.id);
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}
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weld(bodyA, bodyB, point) {
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@ -187,7 +187,7 @@ class World {
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tickBodies(this.asteroids, 1, 100);
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tickBodies(this.projectiles, 1);
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this.discharges.forEach(d => d.tick());
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this.particles.forEach(d => d.tick());
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if (Date.now() - this.tpsStart > 5000) {
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this.tps = this.tpsCount / 5 | 0;
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