'use strict'; const GameNet = require('./net'); const Room = require('./room'); class GameServer { constructor(webServer) { this.net = new GameNet(this); this.rooms = new Map(); } assignRoom(player) { let room = Array.from(this.rooms.values()).sort((a, b) => { return a.playerCount - b.playerCount; })[0]; if (!room || room.full) { room = new Room(); this.rooms.set(room.name, room); } room.add(player); } start() { this.net.listen(); } } module.exports = GameServer;