//@20 const b2Vec2 = Box2D.Common.Math.b2Vec2; const b2World = Box2D.Dynamics.b2World; const b2Body = Box2D.Dynamics.b2Body; const b2BodyDef = Box2D.Dynamics.b2BodyDef; const b2Fixture = Box2D.Dynamics.b2Fixture; const b2FixtureDef = Box2D.Dynamics.b2FixtureDef; const b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape;