'use strict'; const Body = require('./bodies.js'); class Missile extends Body { constructor(world, source) { super(world); this.source = source; this.player = source.player; this.frame = [[[0, 0], [0, 10], [3, 10], [3, 0]]]; } detonate() { // Blow up stuff. this.world.removeBody(this); } packTypeDelta() { return []; } packFull() { return { type: 'missile', id: this.id, source: this.source.id, team: this.player.team, frame: this.frame, delta: this.packDelta() }; } } module.exports = Projectile;