class Net { constructor() { this.socket; } connect() { this.socket = io.connect('/'); this.socket.on('connect', data => { game.connected = true; game.state = 'connected'; }); this.socket.on('disconnect', data => { game.connected = false; game.state = 'disconnected'; }); this.socket.on('update', data => { game.world.update(data); //console.log('.'); }); this.socket.on('world', data => { game.world.clear(); game.world.bounds = data.bounds; for (var b of data.bodies) { game.world.add(b); } game.world.setPlayerShip(data.playerShipId); }); this.socket.on('create', data => { game.world.add(data); }); this.socket.on('destroy', data => { game.world.remove(data); }); this.socket.on('effect', data => { game.renderer.addEffect(data); }); }; sendUpdate(inputs) { this.socket.emit('inputs', inputs); } send(msg, data) { this.socket.emit(msg, data); } }