function renderShip(pallet, ship) { var img = game.assets.images.ships[ship.hull].hull; var col = game.assets.images.ships[ship.hull].teamb; var thr0 = game.assets.images.ships[ship.hull].thrust0; var thr5 = game.assets.images.ships[ship.hull].thrust5; var thr8 = game.assets.images.ships[ship.hull].thrust8; //pallet.view(ship.x, ship.y, false, ship.r); pallet.image(col, ship.x, ship.y, ship.r); pallet.image(img, ship.x, ship.y, ship.r); pallet.image(ship.move[0] ? thr8 : thr0, ship.x, ship.y, ship.r); }