function World() { this.bodies = {}; this.playerShip = false; this.playerShipId = false; this.clear = function() { this.bodies = {}; this.playerShip = false; } this.update = function(data) { this.playerShip = this.bodies[this.playerShipId]; for (var id in data) { if (!this.bodies[id]) { this.bodies[id] = new Ship(id); } var body = this.bodies[id]; body.x = data[id][0]; body.y = data[id][1]; body.r = data[id][2]; } } }