Renderer.prototype.renderShip = (pallet, ship) => { let img = game.assets.images.ships[ship.hull].hull; let teama = game.assets.images.ships[ship.hull].teama; let teamb = game.assets.images.ships[ship.hull].teamb; let thr0 = game.assets.images.ships[ship.hull].thrust0; let thr5 = game.assets.images.ships[ship.hull].thrust5; let thr8 = game.assets.images.ships[ship.hull].thrust8; let turr = game.assets.images.turrets['01'].small; //pallet.view(ship.x, ship.y, false, ship.r); let pos = ship.getPos(); let x = pos.x * SCALE; let y = pos.y * SCALE; let vx = -game.world.getCenter().x; let vy = -game.world.getCenter().y; pallet.view(x + vx, y + vy, false, pos.r); let ts = ship.size / 2; for (let i = 0; i < ship.mounts.length; i++) { if (ship.turrets[i]) { pallet.image(turr, ship.mounts[i][0] - ts, ship.mounts[i][1] - ts, 0); } } pallet.image(ship.team == 'a' ? teama : teamb, 0, 0, 0); pallet.image(img, 0, 0, 0); pallet.image(ship.thrust.forward ? thr8 : thr0, 0, 0, 0); pallet.restore(); //pallet.text(ship.name, x + vx | 0, y + vy | 0, '#fff', 'FreePixel', 16, 'center', 'bottom'); }