'use strict'; const Asteroid = require('./body/asteroid.js'); const Grapple = require('./body/projectile/grapple.js'); const Missile = require('./body/projectile/missile.js'); const Laser = require('./body/turret/shot/laser.js'); class Spawner { constructor(world) { this.world = world; } spawnAsteroid(x, y, size) { let pos = { x: x, y: y }; let asteroid = new Asteroid(this.world, pos, size); this.world.addAsteroid(asteroid); } spawnMissile(ship) { let r = ship.pos.r; let ox = Math.cos(r) * 0.7; let oy = Math.sin(r) * 0.7; let pos = { x: ship.center.x + ox, y: ship.center.y + oy, r: r, xvel: ship.vel.x, yvel: ship.vel.y }; let missile = new Missile(this.world, pos, ship); this.world.addProjectile(missile); return missile; } spawnGrapple(ship, x, y) { let sx = ship.center.x; let sy = ship.center.y; let dx = x - sx; let dy = y - sy; let a = Math.atan2(dy, dx); let pos = { x: sx + Math.cos(a) * 1, y: sy + Math.sin(a) * 1, r: a, xvel: ship.vel.x, yvel: ship.vel.y }; let grapple = new Grapple(this.world, pos, ship); this.world.addProjectile(grapple); return grapple; } spawnLaser(ship) { let r = ship.pos.r; let ox = Math.cos(r) * 0.7; let oy = Math.sin(r) * 0.7; let pos = { x: ship.center.x + ox, y: ship.center.y + oy, r: r, xvel: ship.vel.x, yvel: ship.vel.y }; let missile = new Missile(this.world, pos, ship); this.world.addProjectile(missile); return missile; } } module.exports = Spawner;