'use strict'; const Asteroid = require('./body/asteroid.js'); const Grapple = require('./body/projectile/grapple.js'); const Missile = require('./body/projectile/missile.js'); const Laser = require('./body/turret/discharge/laser.js'); class Spawner { constructor(world) { this.world = world; } spawnAsteroid(x, y, size) { let pos = { x: x, y: y }; let asteroid = new Asteroid(this.world, pos, size); this.world.addAsteroid(asteroid); } spawnMissile(ship) { let r = ship.pos.r; let ox = Math.cos(r) * 0.7; let oy = Math.sin(r) * 0.7; let pos = { x: ship.center.x + ox, y: ship.center.y + oy, r: r, xvel: ship.vel.x, yvel: ship.vel.y }; let missile = new Missile(this.world, pos, ship); this.world.addProjectile(missile); return missile; } spawnGrapple(fixture, x, y) { let fixturePos = fixture.body.getWorldPos(fixture.mount.pos); let fx = fixturePos.x; let fy = fixturePos.y; let dx = x - fx; let dy = y - fy; let a = Math.atan2(dy, dx); let pos = { x: fx + Math.cos(a) * 1, y: fy + Math.sin(a) * 1, r: a, xvel: fixture.body.vel.x, yvel: fixture.body.vel.y }; let grapple = new Grapple(this.world, pos, fixture.body); this.world.addProjectile(grapple); return grapple; } spawnLaser(fixture) { let r = fixture.angle; let a = fixture.body.pos.r + fixture.angle; let fixturePos = fixture.mount.pos; let f = { x: fixturePos.x + Math.cos(r) * 0.3, y: fixturePos.y + Math.sin(r) * 0.3 }; let vx = Math.cos(a) * 0.5; let vy = Math.sin(a) * 0.5; let spawnPos = fixture.body.getWorldPos(f); let pos = { x: spawnPos.x, y: spawnPos.y, r: r, xvel: fixture.body.vel.x + vx, yvel: fixture.body.vel.y + vy }; let laser = new Laser(fixture, pos); this.world.addDischarge(laser); return laser; } } module.exports = Spawner;