'use strict'; const defaults = require('./traits/defaults.json'); const hulls = require('./traits/hulls.json'); const Body = require('./body.js'); const b2Vec2 = require('box2d-html5').b2Vec2; class Ship extends Body { constructor(world, player, build) { super(world); this.build = build || defaults.spawnShip.build; this.player = player; this.structure = hulls[this.build.hull]; } move(data) { let b = this.b2body; for(var i in b) { //if(typeof b[i] == 'function') console.log(i); } if (data.forward) { //console.log('forward'); b.ApplyLinearImpulse(b2Vec2(0, 500), b.GetWorldCenter()); b.ApplyTorque(2000); } if (data.left) { b.ApplyTorque(-20); } if (data.right) { b.ApplyTorque(20); } } } module.exports = Ship;