wingbase/server/game/room/world/index.js
2016-03-22 11:56:53 +00:00

60 lines
1.1 KiB
JavaScript

'use strict';
const Physics = require('./physics.js');
const Ship = require('./ship.js');
class World {
constructor() {
this.physics = new Physics();
this.bodies = new Set();
this.structures = new Set();
this.asteroids = new Set();
this.ships = new Map();
this.players = new Set();
}
addPlayer(player) {
this.players.add(player);
let ship = new Ship(this, player);
player.ship = ship;
this.ships.set(player, ship);
this.bodies.add(ship);
this.physics.createBody(ship);
}
applyDelta(body, data) {
this.players.forEach(player => player.delta[body] = data);
}
removePlayer(player) {
this.removeBody(player.ship);
this.ships.delete(player);
this.players.delete(player);
}
removeBody(body) {
this.physics.toRemove.push(body);
this.bodies.delete(body);
this.ships.delete(body);
this.structures.delete(body);
this.asteroids.delete(body);
}
start() {
this.interval = setInterval(_ => this.tick(this), 1 / 60);
}
stop() {
clearInterval(this.interval);
}
tick(self) {
self.physics.step();
if (Math.random() < 0.1) {
self.bodies.forEach(body => body.applyDelta());
}
}
}
module.exports = World;