wingbase/server/game/room/world/body/projectile/missile.js
2016-03-29 01:14:32 +01:00

59 lines
1 KiB
JavaScript

'use strict';
const Projectile = require('./projectile.js');
class Missile extends Projectile {
constructor(world, pos, source) {
super(world);
this.x = pos.x * 32;
this.y = pos.y * 32;
this.xvel = pos.xvel;
this.yvel = pos.yvel;
this.r = pos.r;
this.xvel += Math.cos(this.r) * 0.2;
this.yvel += Math.sin(this.r) * 0.2;
this.source = source;
this.player = source.player;
this.fuel = 200;
this.type = 'missile';
this.frame = [[[0, 0], [10, 0], [10, 3], [0, 3]]];
}
contact(body) {
this.detonate();
}
detonate() {
this.world.explosion(this.center, 10);
this.world.room.broadcast('effect', {
type: 'explosion',
size: 10,
pos: this.center
});
this.world.removeBody(this);
}
tickType() {
let power = 0.004;
let x = Math.cos(this.b2body.GetAngleRadians()) * power;
let y = Math.sin(this.b2body.GetAngleRadians()) * power;
this.applyForce(x, y);
if(this.fuel-- <= 0) {
this.detonate();
}
}
packTypeDelta() {
return [];
}
packProjectileFull() {
return {};
}
}
module.exports = Missile;