wingbase/public/js/starbugs/render/render.js
2016-03-21 23:45:27 +00:00

44 lines
1.1 KiB
JavaScript

function Renderer() {
var self = this;
var canvas = document.getElementsByTagName('canvas')[0];
var context = canvas.getContext('2d');
var pallet = new Pallet();
this.render = function(state) {
if (state == 'connecting' || state == 'disconnected') {
pallet.clear();
pallet.fill('#111');
var str = state == 'connecting' ? 'Connecting' : 'Shit\'s ' +
'diconnected, yo!';
pallet.text(str, canvas.width / 2, canvas.height / 2, '#fff', 'FreePixel', 16, 'center', 'middle');
return;
}
pallet.clear();
pallet.fill('#000');
this.renderGrid();
for (var id in game.world.bodies) {
var body = game.world.bodies[id];
pallet.rect('#338', body.x, body.y, 10, 10);
}
}
this.renderGrid = function() {
var ox = (game.world.playerShip.x || 0) % 50;
var oy = (game.world.playerShip.y || 0) % 50;
for (var x = -50 + ox; x < canvas.width + 50; x += 50) {
for (var y = -50 + oy; y < canvas.height + 50; y += 50) {
pallet.outline('#0a0a0a', x, y, 51, 51, 1);
}
}
}
pallet.fillScreen();
window.addEventListener('resize', pallet.fillScreen);
}