88 lines
1.7 KiB
JavaScript
88 lines
1.7 KiB
JavaScript
function Ship(data) {
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this.id = data.id;
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this.x = data.delta[0];
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this.y = data.delta[1];
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this.r = data.delta[2];
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this.team = data.team;
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this.name = data.name;
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this.hull = '01';
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this.move = [];
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this.thrust = {};
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this.power = data.power;
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this.mounts = data.mounts;
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this.turrets = data.turrets;
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this.frame = data.frame;
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this.size = {
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'small': 8,
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'medium': 16,
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'large': 24
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}[data.size];
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this.lastMove = [];
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this.b2body = false;
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this.bodyType = 'ship';
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this.com = {
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x: 0,
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y: 0
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};
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var b2Vec2 = Box2D.Common.Math.b2Vec2;
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var s = SCALE;
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this.getPos = function() {
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var pos = this.b2body.GetPosition();
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var angle = this.b2body.GetAngle();
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return {
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x: pos.x,
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y: pos.y,
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r: angle
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}
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};
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this.update = function (data) {
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this.x = data[0];
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this.y = data[1];
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this.xvel = data[2]
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this.yvel = data[3];
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this.r = data[4];
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this.rvel = data[5];
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this.updated = true;
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this.thrust = {
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forward: data[6],
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left: data[7],
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right: data[8]
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}
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};
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this.updateMove = function() {
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if (JSON.stringify(this.move) != JSON.stringify(this.lastMove) || true) {
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game.net.update(this.move);
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this.lastMove = Array.apply(0, this.move); // Bloody Javascript.
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}
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};
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this.applyForce = function(x, y) {
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var b = this.b2body;
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b.ApplyForce(new b2Vec2(x, y), b.GetWorldCenter());
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};
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this.applyTorque = function(f) {
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this.b2body.ApplyTorque(f);
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};
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this.tick = function() {
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if (this.move[0]) {
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var power = this.power.forward;
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var x = Math.cos(this.getPos().r) * power;
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var y = Math.sin(this.getPos().r) * power;
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this.applyForce(x, y);
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}
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if (this.move[1]) {
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this.applyTorque(-this.power.rotation);
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}
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if (this.move[2]) {
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this.applyTorque(this.power.rotation);
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}
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};
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}
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