wingbase/public/js/starbugs/input.js
2016-03-24 13:26:35 +00:00

56 lines
1.2 KiB
JavaScript

class Input {
constructor() {
this.mouse = {
x: 0,
y: 0,
held: {},
pressed: {}
};
this.keys = {
held: {},
pressed: {}
};
document.addEventListener('mousemove', this.mouseMove.bind(this));
document.addEventListener('mousedown', this.mouseDown.bind(this));
document.addEventListener('mouseup', this.mouseUp.bind(this));
document.addEventListener('keydown', this.keyDown.bind(this));
document.addEventListener('keyup', this.keyUp.bind(this));
}
mouseMove() {
var rect = game.renderer.canvas.getBoundingClientRect();
this.mouse.x = event.clientX - rect.left;
this.mouse.y = event.clientY - rect.top;
};
mouseDown() {
this.mouse.pressed[event.which] = true;
this.mouse.held[event.which] = true;
};
mouseUp() {
this.mouse.held[event.which] = false;
}
keyDown() {
if (!this.keys.held[event.which])
this.keys.pressed[event.which] = true;
this.keys.held[event.which] = true;
}
keyUp() {
this.keys.held[event.which] = false;
}
mouseAnyPressed() {
var p = this.mouse.pressed;
return p[1] || p[2] || p[3];
}
clear() {
for (var i in this.keys.pressed) this.keys.pressed[i] = false;
for (var i in this.mouse.pressed) this.mouse.pressed[i] = false;
};
}