wingbase/public/js/starbugs/main.js
2016-03-24 13:26:35 +00:00

44 lines
698 B
JavaScript

'use strict';
window.addEventListener('load', init);
var game;
function init() {
game = new Game();
game.tick();
game.net.connect();
}
class Game {
constructor() {
this.assets = this.loadAssets();
this.connected = false;
this.state = 'connecting';
this.input = new Input();
this.net = new Net();
this.world = new World();
this.renderer = new Renderer();
}
tick() {
this.renderer.render(this.state);
var ship = this.world ? this.world.playerShip : false;
if(ship) {
ship.move = [87, 65, 68].map(k => this.input.keys.held[k] || false);
ship.updateMove();
}
this.input.clear();
this.world.tick();
requestAnimationFrame(this.tick.bind(this));
}
}