wingbase/public/js/starbugs/net.js
2016-03-24 13:26:35 +00:00

54 lines
992 B
JavaScript

class Net {
constructor() {
this.socket;
}
connect() {
this.socket = io.connect('/');
this.socket.on('connect', function() {
game.connected = true;
game.state = 'connected';
});
this.socket.on('disconnect', function() {
game.connected = false;
game.state = 'disconnected';
});
this.socket.on('update', function(data) {
game.world.update(data);
//console.log('.');
});
this.socket.on('world', function(data) {
game.world.clear();
game.world.playerShipId = data.playerShipId;
game.world.bounds = data.bounds;
for (var i in data.bodies) {
game.world.add(data.bodies[i]);
}
});
this.socket.on('create', function(data) {
console.log(data.id);
game.world.add(data);
});
this.socket.on('destroy', function(data) {
game.world.remove(data);
});
};
update(move) {
this.socket.emit('move', {
forward: move[0],
left: move[1],
right: move[2]
});
}
send(msg, data) {
this.socket.emit(msg, data);
}
}