wingbase/public/js/starbugs/main.js
2016-03-22 19:20:50 +00:00

46 lines
782 B
JavaScript

'use strict';
window.addEventListener('load', init);
var game;
function init() {
game = new Game();
game.tick();
game.net.connect();
}
function Game() {
var self = this;
this.assets = loadAssets();
this.connected = false;
this.state = 'connecting';
this.input = new Input();
this.net = new Net();
this.world = new World();
this.renderer = new Renderer();
this.tick = function() {
self.renderer.render(self.state);
var ship = self.world ? self.world.playerShip : false;
if(ship) {
ship.move[0] = self.input.keys.held[87] || false;
ship.move[1] = self.input.keys.held[65] || false;
ship.move[2] = self.input.keys.held[68] || false;
ship.updateMove();
}
self.input.clear();
self.world.tick();
requestAnimationFrame(self.tick);
}
}