wingbase/public/js/starbugs/net.js
2016-03-22 19:20:50 +00:00

47 lines
902 B
JavaScript

function Net() {
this.socket;
this.connect = function() {
this.socket = io.connect('/');
this.socket.on('connect', function() {
game.connected = true;
game.state = 'connected';
});
this.socket.on('disconnect', function() {
game.connected = false;
game.state = 'disconnected';
});
this.socket.on('update', function(data) {
game.world.update(data);
window.q = data;
});
this.socket.on('world', function(data) {
game.world.clear();
console.log(data);
game.world.playerShipId = data.playerShipId;
for (var i in data.bodies) {
game.world.add(data.bodies[i]);
}
});
this.socket.on('create', function(data) {
game.world.add(data);
});
};
this.update = function(move) {
this.socket.emit('move', {
forward: move[0],
left: move[1],
right: move[2]
});
}
this.send = function(msg, data) {
this.socket.emit(msg, data);
}
}