wingbase/server/game/room/world/ship.js
2016-03-22 19:20:50 +00:00

75 lines
1.3 KiB
JavaScript

'use strict';
const defaults = require('./traits/defaults.json');
const hulls = require('./traits/hulls.json');
const Body = require('./body.js');
class Ship extends Body {
constructor(world, pos, player, build) {
super(world);
this.build = build || defaults.spawnShip.build;
this.player = player;
this.frame = hulls[this.build.hull];
this.type = 'ship';
this.thrust = {
forward: 0,
left: 0,
right: 0
}
this.power = this.build.power;
}
move(data) {
let b = this.b2body;
//console.log(b.GetLocalCenter());
for(var i in b) {
//if(typeof b[i] == 'function') console.log(i);
}
if (data.forward) {
let power = this.power.forward;
let x = Math.cos(this.b2body.GetAngleRadians()) * power;
let y = Math.sin(this.b2body.GetAngleRadians()) * power;
this.applyForce(x, y);
}
if (data.left) {
this.applyTorque(-this.power.rotation);
}
if (data.right) {
this.applyTorque(this.power.rotation);
}
this.thrust = {
forward: data.forward,
left: data.left,
right: data.right
};
}
packTypeDelta() {
let t = this.thrust;
return [t.forward, t.left, t.right];
}
packFull() {
return {
type: 'ship',
id: this.id,
team: this.player.team,
build: this.build,
delta: this.packDelta()
};
}
}
module.exports = Ship;