56 lines
1.1 KiB
JavaScript
56 lines
1.1 KiB
JavaScript
'use strict';
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const Asteroid = require('./body/asteroid.js');
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const Grapple = require('./body/projectile/grapple.js');
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const Missile = require('./body/projectile/missile.js');
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class Spawner {
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constructor(world) {
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this.world = world;
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}
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spawnAsteroid(x, y, size) {
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let pos = {
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x: x,
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y: y
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};
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let asteroid = new Asteroid(this.world, pos, size);
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this.world.addAsteroid(asteroid);
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}
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spawnMissile(ship) {
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let r = ship.pos.r;
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let ox = Math.cos(r) * 0.7;
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let oy = Math.sin(r) * 0.7;
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let pos = {
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x: ship.center.x + ox,
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y: ship.center.y + oy,
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r: r,
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xvel: ship.vel.x,
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yvel: ship.vel.y
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};
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let missile = new Missile(this.world, pos, ship);
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this.world.addProjectile(missile);
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return missile;
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}
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spawnGrapple(ship, x, y) {
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let sx = ship.center.x;
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let sy = ship.center.y;
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let dx = x - sx;
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let dy = y - sy;
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let a = Math.atan2(dy, dx);
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let pos = {
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x: sx + Math.cos(a) * 1,
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y: sy + Math.sin(a) * 1,
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r: a,
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xvel: ship.vel.x,
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yvel: ship.vel.y
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};
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let grapple = new Grapple(this.world, pos, ship);
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this.world.addProjectile(grapple);
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return grapple;
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}
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}
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module.exports = Spawner;
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