wingbase/server/game/room/world/spawner.js
2016-03-29 01:44:02 +01:00

56 lines
1.1 KiB
JavaScript

'use strict';
const Asteroid = require('./body/asteroid.js');
const Grapple = require('./body/projectile/grapple.js');
const Missile = require('./body/projectile/missile.js');
class Spawner {
constructor(world) {
this.world = world;
}
spawnAsteroid(x, y, size) {
let pos = {
x: x,
y: y
};
let asteroid = new Asteroid(this.world, pos, size);
this.world.addAsteroid(asteroid);
}
spawnMissile(ship) {
let r = ship.pos.r;
let ox = Math.cos(r) * 0.7;
let oy = Math.sin(r) * 0.7;
let pos = {
x: ship.center.x + ox,
y: ship.center.y + oy,
r: r,
xvel: ship.vel.x,
yvel: ship.vel.y
};
let missile = new Missile(this.world, pos, ship);
this.world.addProjectile(missile);
return missile;
}
spawnGrapple(ship, x, y) {
let sx = ship.center.x;
let sy = ship.center.y;
let dx = x - sx;
let dy = y - sy;
let a = Math.atan2(dy, dx);
let pos = {
x: sx + Math.cos(a) * 1,
y: sy + Math.sin(a) * 1,
r: a,
xvel: ship.vel.x,
yvel: ship.vel.y
};
let grapple = new Grapple(this.world, pos, ship);
this.world.addProjectile(grapple);
return grapple;
}
}
module.exports = Spawner;