wingbase/public/js/starbugs/world/ship.js
2016-03-22 23:46:55 +00:00

63 lines
1.3 KiB
JavaScript

function Ship(data) {
this.id = data.id;
this.team = data.team;
this.x = data.delta[0];
this.y = data.delta[1];
this.r = data.delta[4];
this.xvel = data.delta[2];
this.yvel = data.delta[3];
this.rvel = data.delta[5];
this.hull = '01';
this.move = [];
this.mounts = data.mounts;
this.turrets = data.turrets;
this.frame = data.frame;
this.size = {
'small': 8,
'medium': 16,
'large': 24
}[data.size];
this.lastMove = [];
this.bodyType = 'ship';
this.com = {
x: 16,
y: 17.6
};
var s = SCALE;
this.getPos = function() {
return {
x: this.x * s,
y: this.y * s
}
}
this.update = function (data) {
this.x = data[0];
this.y = data[1];
this.xvel = data[2];
this.yvel = data[3];
this.r = data[4];
this.rvel = data[5];
if(this != game.world.playerShip) this.move[0] = data[6];
}
this.updateMove = function() {
if (JSON.stringify(this.move) != JSON.stringify(this.lastMove) || true) {
game.net.update(this.move);
this.lastMove = Array.apply(0, this.move); // Bloody Javascript.
}
}
this.tick = function() {
this.x += this.xvel * 10;
this.y += this.yvel * 10;
//this.r += this.rvel * 10;
this.xvel *= 0.98;
this.yvel *= 0.98;
if (this.move[1]) this.rvel -= 0.01;
if (this.move[2]) this.rvel += 0.01;
}
}