101 lines
1.8 KiB
JavaScript
101 lines
1.8 KiB
JavaScript
'use strict';
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const Asteroid = require('./asteroid.js');
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const Physics = require('./physics.js');
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const Ship = require('./ship.js');
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class World {
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constructor(room) {
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this.physics = new Physics();
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this.bodies = new Set();
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this.structures = new Set();
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this.asteroids = new Set();
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this.ships = new Map();
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this.players = new Set();
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this.room = room;
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this.bounds = {
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left: -5,
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right: 50,
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top: -15,
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bottom: 15
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}
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}
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addPlayer(player) {
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this.players.add(player);
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let pos = {
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x: player.team == 'b' ? 200 : 0,
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y: 0
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};
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let ship = new Ship(this, pos, player);
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player.ship = ship;
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this.addShip(ship);
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}
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addShip(ship) {
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this.ships.set(ship.player, ship);
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this.addBody(ship);
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}
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addAsteroid(asteroid) {
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this.asteroids.add(asteroid);
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this.addBody(asteroid);
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}
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addBody(body) {
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this.bodies.add(body);
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this.physics.createBody(body);
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this.room.broadcast('create', body.packFull());
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}
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applyDelta(body, data) {
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this.players.forEach(player => player.delta[body] = data);
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}
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populate() {
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for (var i = 0; i < 20; i++) {
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let pos = {
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x: Math.random() * 2000 - 200,
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y: Math.random() * 500 - 250
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};
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let asteroid = new Asteroid(this, pos, Math.random() * 50 + 10);
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this.addAsteroid(asteroid);
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}
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}
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removePlayer(player) {
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this.removeBody(player.ship);
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this.ships.delete(player);
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this.players.delete(player);
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}
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removeBody(body) {
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this.physics.toRemove.push(body);
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this.bodies.delete(body);
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this.ships.delete(body);
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this.structures.delete(body);
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this.asteroids.delete(body);
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}
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start() {
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this.interval = setInterval(_ => this.tick(this), 1 / 60);
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}
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stop() {
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clearInterval(this.interval);
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}
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tick(self) {
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self.physics.step();
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if (Math.random() < 0.1) {
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self.bodies.forEach(body => {
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body.applyDelta(),
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body.tick();
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});
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}
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}
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}
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module.exports = World;
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