wingbase/public/js/starbugs/net.js
2016-03-25 17:42:03 +00:00

53 lines
950 B
JavaScript

class Net {
constructor() {
this.socket;
}
connect() {
this.socket = io.connect('/');
this.socket.on('connect', data => {
game.connected = true;
game.state = 'connected';
});
this.socket.on('disconnect', data => {
game.connected = false;
game.state = 'disconnected';
});
this.socket.on('update', data => {
game.world.update(data);
//console.log('.');
});
this.socket.on('world', data => {
game.world.clear();
game.world.bounds = data.bounds;
for (var b of data.bodies) {
game.world.add(b);
}
game.world.setPlayerShip(data.playerShipId);
});
this.socket.on('create', data => {
game.world.add(data);
});
this.socket.on('destroy', data => {
game.world.remove(data);
});
this.socket.on('effect', data => {
game.renderer.addEffect(data);
});
};
sendUpdate(inputs) {
this.socket.emit('inputs', inputs);
}
send(msg, data) {
this.socket.emit(msg, data);
}
}