wingbase/public/js/starbugs/render/render.js
2016-03-25 17:42:03 +00:00

90 lines
1.9 KiB
JavaScript

//@10
class Renderer {
constructor() {
let pallet = new Pallet();
let canvas = pallet.canvas;
let context = pallet.context;
this.pallet = pallet;
this.canvas = canvas;
this.context = context;
this.effects = new Set();
pallet.fillScreen();
window.addEventListener('resize', pallet.fillScreen);
}
render(state) {
let canvas = this.canvas;
let context = this.context;
let pallet = this.pallet;
let ship = game.world.playerShip;
let cpos = game.world.getCenter();
let cx = -cpos.x;
let cy = -cpos.y;
let cw = canvas.width;
let ch = canvas.height;
if (state == 'connecting' || state == 'disconnected') {
pallet.clear();
pallet.fill('#111');
var str = state == 'connecting' ? 'Connecting' : 'Shit\'s ' +
'diconnected, yo!';
pallet.text(str, canvas.width / 2, canvas.height / 2, '#fff',
'FreePixel', 16, 'center', 'middle');
return;
}
pallet.clear();
pallet.fill('#000');
context.save();
pallet.view(cw / 2, ch / 2, 1, 0);
//context.translate(-cx / s, -cy / s);
// Grid
var gridx = cx % 50;
var gridy = cy % 50;
for (var x = gridx - cw / 2 - 50; x < cw + 50; x += 50) {
for (var y = gridy - ch / 2 - 50; y < ch + 50; y += 50) {
var wx = (-cx + x) / SCALE;
var wy = (-cy + y) / SCALE;
var b = game.world.bounds;
if (wx > b.right || wx < b.left || wy > b.bottom || wy < b.top)
pallet.outline('#141424', x, y, 51, 51, 1);
else pallet.outline('#0a0a0a', x, y, 51, 51, 1);
}
}
for (var id in game.world.bodies) {
var body = game.world.bodies[id];
if (body.bodyType == 'ship') {
this.renderShip(pallet, body);
} else if (body.bodyType == 'asteroid') {
this.renderAsteroid(pallet, body);
} else {
this.renderBody(pallet, body);
// Render structures, projectiles etc..
}
}
this.effects.forEach(effect => {
effect.render();
});
pallet.restore();
}
renderGrid() {
}
addEffect(data) {
this.effects.add(new Effect(data));
}
}