31 lines
1.1 KiB
JavaScript
31 lines
1.1 KiB
JavaScript
Renderer.prototype.renderShip = (pallet, ship) => {
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let img = game.assets.images.ships[ship.hull].hull;
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let teama = game.assets.images.ships[ship.hull].teama;
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let teamb = game.assets.images.ships[ship.hull].teamb;
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let thr0 = game.assets.images.ships[ship.hull].thrust0;
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let thr5 = game.assets.images.ships[ship.hull].thrust5;
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let thr8 = game.assets.images.ships[ship.hull].thrust8;
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let turr = game.assets.images.turrets['01'].small;
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//pallet.view(ship.x, ship.y, false, ship.r);
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let pos = ship.getPos();
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let x = pos.x * SCALE;
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let y = pos.y * SCALE;
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let vx = -game.world.getCenter().x;
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let vy = -game.world.getCenter().y;
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pallet.view(x + vx, y + vy, false, pos.r);
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let ts = ship.size / 2;
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for (let i = 0; i < ship.mounts.length; i++) {
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if (ship.turrets[i]) {
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pallet.image(turr, ship.mounts[i][0] - ts, ship.mounts[i][1] - ts, 0);
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}
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}
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pallet.image(ship.team == 'a' ? teama : teamb, 0, 0, 0);
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pallet.image(img, 0, 0, 0);
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pallet.image(ship.thrust.forward ? thr8 : thr0, 0, 0, 0);
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pallet.restore();
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//pallet.text(ship.name, x + vx | 0, y + vy | 0, '#fff', 'FreePixel', 16, 'center', 'bottom');
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}
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