wingbase/server/game/room/world/missile.js
2016-03-25 16:41:15 +00:00

60 lines
1 KiB
JavaScript

'use strict';
const Body = require('./body.js');
class Missile extends Body {
constructor(world, pos, source) {
super(world);
this.x = pos.x * 32;
this.y = pos.y * 32;
this.xvel = pos.xvel;
this.yvel = pos.yvel;
this.r = pos.r;
this.xvel += Math.cos(this.r) * 0.2;
this.yvel += Math.sin(this.r) * 0.2;
this.source = source;
this.player = source.player;
this.fuel = 200;
this.type = 'missile';
this.frame = [[[0, 0], [10, 0], [10, 3], [0, 3]]];
}
contact(body) {
this.detonate();
}
detonate() {
this.world.explosion(this.center, 10);
this.world.removeBody(this);
}
tickType() {
let power = 0.004;
let x = Math.cos(this.b2body.GetAngleRadians()) * power;
let y = Math.sin(this.b2body.GetAngleRadians()) * power;
this.applyForce(x, y);
if(this.fuel-- <= 0) {
this.detonate();
}
}
packTypeDelta() {
return [];
}
packFull() {
return {
type: 'missile',
id: this.id,
source: this.source.id,
frame: this.frame,
delta: this.packDelta()
};
}
}
module.exports = Missile;