wingbase/public/js/starbugs/net.js
2016-03-24 18:42:11 +00:00

49 lines
919 B
JavaScript

class Net {
constructor() {
this.socket;
}
connect() {
this.socket = io.connect('/');
this.socket.on('connect', function() {
game.connected = true;
game.state = 'connected';
});
this.socket.on('disconnect', function() {
game.connected = false;
game.state = 'disconnected';
});
this.socket.on('update', function(data) {
game.world.update(data);
//console.log('.');
});
this.socket.on('world', function(data) {
game.world.clear();
game.world.bounds = data.bounds;
for (var i in data.bodies) {
game.world.add(data.bodies[i]);
}
game.world.setPlayerShip(data.playerShipId);
});
this.socket.on('create', function(data) {
game.world.add(data);
});
this.socket.on('destroy', function(data) {
game.world.remove(data);
});
};
sendUpdate(inputs) {
this.socket.emit('inputs', inputs);
}
send(msg, data) {
this.socket.emit(msg, data);
}
}