147 lines
3 KiB
JavaScript
147 lines
3 KiB
JavaScript
'use strict';
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const escapeHtml = require('escape-html');
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const World = require('./world');
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const messages = require('./messages.json');
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class Room {
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constructor(gameServer) {
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this.players = new Set();
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this.teamA = new Set();
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this.teamB = new Set();
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this.world = new World(this);
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this.name = (Math.random() * 100000 | 0).toString(36);
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this.tps = wingbase.args.development ? 5 : 60;
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this.idGenerator = (function*() {
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let i = 0;
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while (true)
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yield i++;
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})();
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this.gameServer = gameServer;
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this.io = this.gameServer.net.io;
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this.start();
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}
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add(player) {
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player.room = this;
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player.connection.room = this.name;
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this.players.add(player);
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this.setTeam(player, this.teamA.size > this.teamB.size ? 'b' : 'a');
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this.world.addPlayer(player);
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this.sendWorld(player);
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wingbase.log(`${player.name} joined ${this.name}.`);
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this.message('roomEnter', player.name, 'team' + player.team);
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}
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remove(player) {
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wingbase.log(`${player.name} left ${this.name}.`);
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this.players.delete(player);
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this.teamA.delete(player);
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this.teamB.delete(player);
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this.world.removePlayer(player);
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if (this.players.size == 0) {
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this.stop();
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wingbase.gameServer.deleteRoom(this.name);
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}
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this.message('roomLeave', player.name, 'team' + player.team);
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}
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generateId() {
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return this.idGenerator.next().value;
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}
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setTeam(player, team) {
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this.teamA.delete(player);
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this.teamB.delete(player);
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(team == 'a' ? this.teamA : this.teamB).add(player);
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player.team = team;
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}
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kick(player, reason) {
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player.send('kicked', reason);
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player.connection.drop();
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}
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update() {
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this.world.tick();
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this.players.forEach(player => {
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player.sendUpdate();
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if (Date.now() - player.lastAction > 10000) {
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//this.kick(player);
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//console.log('Kicked ' + player.name);
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}
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});
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}
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broadcast(msg, data) {
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this.players.forEach(player => player.send(msg, data));
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}
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chat(player, message) {
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wingbase.log(`${this.name}/${player.name}: ${message}`);
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this.chatCooldown++;
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this.io.to(this.name).emit('chat', {
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type: 'player',
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team: player.team,
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source: player.name,
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message: escapeHtml(message.slice(0, 100))
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});
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}
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message(type, values, classes) {
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if (!(values instanceof Array)) values = [values];
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let messageList = messages[type];
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let message = messageList[Math.random() * messageList.length | 0];
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let c = classes || '';
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let m = message.replace('@', `<span class="${c}">${values[0]}</span>`);
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this.broadcast('chat', {
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type: 'server',
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message: m
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});
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}
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sendWorld(player) {
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let data = {
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playerShipId: player.ship.id,
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bounds: this.world.bounds,
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tps: this.tps,
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bodies: Array.from(this.world.bodies).map(b => b.packFull())
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};
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player.sendWorld(data);
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}
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start() {
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this.world.populate();
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this.world.start();
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let wait = 1 / this.tps * 1000;
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this.interval = setInterval(this.update.bind(this), wait);
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}
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stop() {
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this.world.stop();
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clearInterval(this.interval);
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}
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get playerCount() {
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return this.players.size;
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}
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get full() {
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return this.playerCount >= 8;
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}
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}
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module.exports = Room;
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