wingbase/server/game/room/world/body/projectile/grapple.js
2016-03-26 14:23:51 +00:00

69 lines
1.2 KiB
JavaScript

'use strict';
const Projectile = require('./projectile.js');
const Rope = require('../copula/rope.js');
class Grapple extends Projectile {
constructor(world, pos, source) {
super(world);
this.x = pos.x * 32;
this.y = pos.y * 32;
this.xvel = pos.xvel;
this.yvel = pos.yvel;
this.r = pos.r;
this.xvel += Math.cos(this.r) * 0.2;
this.yvel += Math.sin(this.r) * 0.2;
this.source = source;
this.player = source.player;
this.rope = new Rope(this, this);
this.type = 'grapple';
this.frame = [
[[0, -8], [5, -12], [4, 0], [0, 0]],
[[0, 0], [4, 0], [5, 12], [0, 8]]
];
}
contact(body) {
this.detonate();
}
detonate() {
this.world.explosion(this.center, 10);
this.world.room.broadcast('effect', {
type: 'explosion',
size: 10,
pos: this.center
});
this.world.removeBody(this);
}
tickType() {
let power = 0.004;
let x = Math.cos(this.b2body.GetAngleRadians()) * power;
let y = Math.sin(this.b2body.GetAngleRadians()) * power;
this.applyForce(x, y);
if(this.fuel-- <= 0) {
this.detonate();
}
}
packTypeDelta() {
return [];
}
packFull() {
return {
type: 'missile',
id: this.id,
source: this.source.id,
frame: this.frame,
delta: this.packDelta()
};
}
}
module.exports = Missile;