wingbase/public/js/wingbase/render/asteroids.js
2016-03-26 01:11:43 +00:00

24 lines
655 B
JavaScript

Renderer.prototype.renderAsteroid = (pallet, body) => {
var pos = body.getPos();
var x = pos.x * SCALE;
var y = pos.y * SCALE;
var vx = -game.world.getCenter().x;
var vy = -game.world.getCenter().y;
pallet.view(x + vx, y + vy, false, pos.r);
var context = pallet.context;
var points = body.frame[0];
context.beginPath();
context.moveTo(points[0][0], points[0][1]);
for (var i = 1; i < points.length; i++) {
context.lineTo(points[i][0], points[i][1]);
}
context.closePath();
context.strokeStyle = '#fff';
context.fillStyle = body.debug ? `rgb(${body.debug}, 9, 9)` : '#090909';
context.fill();
context.stroke();
pallet.restore();
};