65 lines
1.1 KiB
JavaScript
65 lines
1.1 KiB
JavaScript
'use strict';
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class Fixture {
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constructor(mount, data) {
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this.type = data.type;
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this.id = data.id;
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this.rof = 60 / data.rateOfFire | 0;
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this.autofire = data.autofire || false;
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this.fired = false;
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this.cooldown = 0;
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this.state = 0;
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this.projectiles = new Set();
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this._angle = mount.traversal ? mount.traversal.cw : 0;
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this.mount = mount;
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this.body = this.mount.body;
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}
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destruct() {
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this.projectiles.forEach(p => p.world.removeBody(p));
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if (this.grapple) this.grapple.release();
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}
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fire(value) {
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if (this.cooldown > 0) return;
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if (this.fired && !this.autofire) return;
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this.fireType(value);
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this.cooldown = this.rof;
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this.fired = true;
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}
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rest() {
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this.fired = false;
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}
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tick() {
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if (this.cooldown > 0)
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this.cooldown--;
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}
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packFull() {
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return {
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traversal: this.traversal,
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angle: this.angle
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}
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}
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packDelta() {
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}
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get angle() {
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return this._angle;
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}
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set angle(angle) {
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// TODO: Check if within traversal limit if on mount.
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if (this.mount.type == 'fixed') return;
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this._angle = angle;
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}
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}
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module.exports = Fixture;
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