wingbase/server/game/room/world/body/turret/fixture.js
2016-03-30 12:50:59 +01:00

47 lines
806 B
JavaScript

'use strict';
const traits = require('../../traits/fixtures.json');
class Fixture {
constructor(mount, data) {
this.mount = mount;
this.projectiles = new WeakSet();
let turretTraits = traits[data.type];
console.log(turretTraits);
this.rof = turretTraits.rateOfFire;
this.traversal = this.mount.traversal || false;
this.fired = false;
this._angle = this.traversal ? this.traversal.cw : 0;
}
destruct() {
this.projectiles.forEach(p => p.world.removeBody(p));
}
packFull() {
return {
traversal: this.traversal
}
}
packDelta() {
return [this.traversal];
}
get angle() {
return this._angle;
}
set angle(angle) {
// TODO: Check if within traversal limit if on mount.
if (this.type == 'fixed') return;
this._angle = angle;
}
}
module.exports = Fixture;