wingbase/server/game/room/world/spawner.js
2016-03-30 19:15:06 +01:00

81 lines
1.8 KiB
JavaScript

'use strict';
const Asteroid = require('./body/asteroid.js');
const Grapple = require('./body/projectile/grapple.js');
const Missile = require('./body/projectile/missile.js');
const Laser = require('./body/turret/discharge/laser.js');
class Spawner {
constructor(world) {
this.world = world;
}
spawnAsteroid(x, y, size) {
let pos = {
x: x,
y: y
};
let asteroid = new Asteroid(this.world, pos, size);
this.world.addAsteroid(asteroid);
}
spawnMissile(ship) {
let r = ship.pos.r;
let ox = Math.cos(r) * 0.7;
let oy = Math.sin(r) * 0.7;
let pos = {
x: ship.center.x + ox,
y: ship.center.y + oy,
r: r,
xvel: ship.vel.x,
yvel: ship.vel.y
};
let missile = new Missile(this.world, pos, ship);
this.world.addProjectile(missile);
return missile;
}
spawnGrapple(fixture, x, y) {
let fixturePos = fixture.body.getWorldPos(fixture.mount.pos);
let fx = fixturePos.x;
let fy = fixturePos.y;
let dx = x - fx;
let dy = y - fy;
let a = Math.atan2(dy, dx);
let pos = {
x: fx + Math.cos(a) * 1,
y: fy + Math.sin(a) * 1,
r: a,
xvel: fixture.body.vel.x,
yvel: fixture.body.vel.y
};
let grapple = new Grapple(this.world, pos, fixture.body);
this.world.addProjectile(grapple);
return grapple;
}
spawnLaser(fixture) {
let r = fixture.angle;
let a = fixture.body.pos.r + fixture.angle;
let fixturePos = fixture.mount.pos;
let f = {
x: fixturePos.x + Math.cos(r) * 0.3,
y: fixturePos.y + Math.sin(r) * 0.3
};
let vx = Math.cos(a) * 0.5;
let vy = Math.sin(a) * 0.5;
let spawnPos = fixture.body.getWorldPos(f);
let pos = {
x: spawnPos.x,
y: spawnPos.y,
r: r,
xvel: fixture.body.vel.x + vx,
yvel: fixture.body.vel.y + vy
};
let laser = new Laser(fixture, pos);
this.world.addDischarge(laser);
return laser;
}
}
module.exports = Spawner;