wingbase/public/js/starbugs/input.js
2016-03-22 00:42:48 +00:00

62 lines
1.4 KiB
JavaScript

function Input() {
this.mouse = {
x: 0,
y: 0,
held: {},
pressed: {}
};
this.keys = {
held: {},
pressed: {}
};
this.mouseMove = function (el) {
return function (event) {
var rect = game.renderer.canvas.getBoundingClientRect();
el.mouse.x = event.clientX - rect.left;
el.mouse.y = event.clientY - rect.top;
}
};
this.mouseDown = function (el) {
return function (event) {
el.mouse.pressed[event.which] = true;
el.mouse.held[event.which] = true;
}
};
this.mouseUp = function (el) {
return function (event) {
el.mouse.held[event.which] = false;
}
}
this.keyDown = function (el) {
return function (event) {
if (!el.keys.held[event.which]) el.keys.pressed[event.which] = true;
el.keys.held[event.which] = true;
}
}
this.keyUp = function (el) {
return function (event) {
el.keys.held[event.which] = false;
}
}
document.addEventListener('mousemove', this.mouseMove(this));
document.addEventListener('mousedown', this.mouseDown(this));
document.addEventListener('mouseup', this.mouseUp(this));
document.addEventListener('keydown', this.keyDown(this));
document.addEventListener('keyup', this.keyUp(this));
this.mouseAnyPressed = function () {
var p = this.mouse.pressed;
return p[1] || p[2] || p[3];
}
this.clear = function () {
for (var i in this.keys.pressed) this.keys.pressed[i] = false;
for (var i in this.mouse.pressed) this.mouse.pressed[i] = false;
};
}