60 lines
1.1 KiB
JavaScript
60 lines
1.1 KiB
JavaScript
'use strict';
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const Physics = require('./physics.js');
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const Ship = require('./ship.js');
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class World {
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constructor() {
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this.physics = new Physics();
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this.bodies = new Set();
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this.structures = new Set();
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this.asteroids = new Set();
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this.ships = new Map();
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this.players = new Set();
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}
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addPlayer(player) {
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this.players.add(player);
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let ship = new Ship(this, player);
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player.ship = ship;
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this.ships.set(player, ship);
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this.bodies.add(ship);
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this.physics.createBody(ship);
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}
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applyDelta(body, data) {
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this.players.forEach(player => player.delta[body] = data);
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}
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removePlayer(player) {
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this.removeBody(player.ship);
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this.ships.delete(player);
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this.players.delete(player);
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}
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removeBody(body) {
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this.physics.toRemove.push(body);
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this.bodies.delete(body);
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this.ships.delete(body);
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this.structures.delete(body);
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this.asteroids.delete(body);
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}
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start() {
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this.interval = setInterval(_ => this.tick(this), 1 / 60);
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}
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stop() {
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clearInterval(this.interval);
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}
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tick(self) {
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self.physics.step();
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if (Math.random() < 0.01) {
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self.bodies.forEach(body => body.applyDelta());
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}
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}
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}
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module.exports = World;
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