Version 0.4.2
Fixed level rendering at edges. Fixed clipping through tiles at high speeds. Added more levels. Fixed particle collisions. Added mouse click detection. Added particle spawning on mouse click. Added water. Added death with animation. Particles and actors now only render when on screen and only run when within 2000 pixels. Added speed multiplier to movement, you can now play with a low frame rate. Added sound with option for it in main menu. Particles get pushed away if you go near them. Added enemy that goes back and forth and spawns with the level. Added xvel and yvel monitors. Added blur to menu title. Changed credits. Removed loader. Other minor changes.
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/*
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This was an attempt to create a loading bar type thing to load files 1-by-1.
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Mainly for when the game had lots of sounds that took a while to load.
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Didn't work properly and is now obsolete as of version Alpha 0.4.2
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*/
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window.onload = function(){
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canvas = document.getElementById('game');
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context = canvas.getContext('2d');
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