Add instructions
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10 changed files with 119 additions and 21 deletions
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@ -42,7 +42,8 @@ export const audio = {
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engine: 'rocket2.ogg',
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music: 'music2.mp3',
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toss: 'thunk1.mp3',
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crash: 'crash2.mp3'
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crash: 'crash2.mp3',
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pause: 'swoosh1.mp3'
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};
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export async function init() {
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@ -46,7 +46,7 @@ export function tick() {
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}
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function tickPlaying() {
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if (held[mapping.thrust]) {
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if (held[mapping.thrust] && playerShip.fuel !== 0) {
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playerShip.applyThrust({ forward: 1 });
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let vol = Math.min(0.7, graphics.perspective.zoom / 10);
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audio.volume('engine', vol);
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@ -55,7 +55,11 @@ function tickPlaying() {
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}
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if (pressed[mapping.thrust]) {
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audio.start('engine');
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if (playerShip.fuel !== 0) {
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audio.start('engine');
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} else {
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audio.stop('engine');
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}
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}
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if (held[mapping.left]) {
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@ -17,7 +17,7 @@ let landedPlanets = new Set();
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export function playMusic() {
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audio.start('music');
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audio.volume('music', 0.8);
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audio.volume('music', 0.4);
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}
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export function stopMusic() {
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@ -45,6 +45,14 @@ export function startGame() {
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graphics.perspective.focusPlayer();
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}
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export function toMenu() {
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game.changeView('menu');
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}
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export function togglePause() {
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game.state.paused = !game.state.paused;
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}
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export function landShip(planet) {
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shipLanded = true;
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if (!landedPlanets.has(planet)) {
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@ -54,7 +62,7 @@ export function landShip(planet) {
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}
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export function howToPlay() {
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game.state.controls = true;
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game.changeView('instructions');
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}
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function newPlanet(planet) {
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@ -41,12 +41,17 @@ export function changeView(view) {
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state.view = view;
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gui.changeView(view);
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if (view == 'game') {
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if (view === 'game') {
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state.playing = true;
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state.editing = false;
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state.paused = false;
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world.init();
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inventory.init();
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} else if (view === 'instructions') {
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state.playing = false;
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gui.changeView('instructions');
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} else if (view === 'menu') {
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gui.changeView('menu');
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}
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}
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@ -22,8 +22,11 @@ function renderElement(element) {
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}
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function renderFrame(element) {
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context.fillStyle = '#eb9';
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context.fillStyle = '#a3977c';
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context.fillRect(...element.shape);
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context.lineWidth = 3;
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context.strokeStyle = '#6d634b'
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context.strokeRect(...element.shape);
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}
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function renderImage(element) {
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@ -53,15 +56,33 @@ function renderButton(element) {
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context.globalAlpha = 0.5;
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}
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context.fillRect(...element.shape);
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let [sx, sy, w, h] = element.shape;
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let [ex, ey] = [sx + w, sy + h];
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let rad = 5;
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context.beginPath();
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context.moveTo(sx + rad, sy);
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context.lineTo(ex - rad, sy);
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context.quadraticCurveTo(ex, sy, ex, sy + rad);
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context.lineTo(ex, ey - rad);
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context.quadraticCurveTo(ex, ey, ex - rad, ey);
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context.lineTo(sx + rad, ey);
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context.quadraticCurveTo(sx, ey, sx, ey - rad);
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context.lineTo(sx, sy + rad);
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context.quadraticCurveTo(sx, sy, sx + rad, sy);
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context.closePath();
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context.fill();
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context.strokeStyle = '#541';
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context.strokeWidth = 4;
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context.strokeRect(...element.shape);
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context.lineWidth = 2;
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context.stroke();
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context.textAlign = 'center';
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context.textBaseline = 'middle';
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context.fillStyle = '#fff';
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context.font = '12pt Consolas';
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context.fillText(element.text, ...element.center);
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context.globalAlpha = 1;
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}
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@ -46,9 +46,8 @@ export default class GuiElement extends Rect {
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// - Albert Einstein
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posRelative({x = null, xc = 0, y = null, yc = 0, w = null, h = null}) {
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if (x !== null) {
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if (x !== null)
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this.x = (this.parent.w * x) - (this.w * xc) + this.parent.x;
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}
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if (y !== null)
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this.y = (this.parent.h * y) - (this.h * yc) + this.parent.y;
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if (w !== null)
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@ -7,7 +7,7 @@ export let root;
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export function init() {
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elements.clear();
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root = modules.root();
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changeView('title');
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changeView('menu');
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}
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export function tick() {
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@ -17,13 +17,17 @@ export function tick() {
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export function changeView(view) {
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root.clear();
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if (view == 'title') {
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if (view === 'menu') {
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root.append(modules.title());
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}
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if (view == 'game') {
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if (view === 'game') {
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root.append(modules.game());
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}
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if (view === 'instructions') {
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root.append(modules.instructions());
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}
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}
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export function measureText(msg, font) {
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@ -47,6 +47,56 @@ export function title() {
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return shadow;
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}
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const instructionText = `\
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Flight controls
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WAD: Movement
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Shift + WAD: Fine movement
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E: Open/close inventory
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R: Toggle item markers
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T: Toggle path prediction
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P: Pause/unpause
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M: Toggle music
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Ship editing and inventory controls
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Left click: Select module in inventory
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Right click: Toss away module in inventory
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Left click: Place module on ship
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Right click: Remove module from ship
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Escape: Exit ship editing screen
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Fly around collecting modules and fuel, and land to build your ship using \
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those collected modules. Get the highest score possible without crashing or \
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running out of fuel.
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`;
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export function instructions() {
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let shadow = root();
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let frame = new GuiFrame();
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shadow.append(frame);
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frame.posRelative({x: 0.1, y: 0.1, w: 0.8, h: 0.8});
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let back = new GuiButton('Return to menu', events.toMenu, 0, 0, 200);
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frame.append(back);
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back.posRelative({ x: 0.5, xc: 0.5, y: 1 });
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back.y -= 60;
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let text = new GuiText(instructionText, 0, 0, 0, 0, {
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size: 12,
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align: 'left',
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valign: 'top'
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});
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frame.append(text);
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text.posRelative({x: 0.05, y: 0.05, w: 0.9, h: 0.9});
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text.splitLines();
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return shadow;
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}
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export function game() {
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let shadow = root();
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@ -137,7 +187,7 @@ export function game() {
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invShadow.append(inventory);
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inventory.posRelative({w: 1, h: 1});
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let moduleInfo = new GuiText('test\nline\n', 0, 0, 0, 0, {
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let moduleInfo = new GuiText('', 0, 0, 0, 0, {
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size: 12,
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align: 'left',
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valign: 'top'
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@ -29,7 +29,7 @@ export function createEndEditBurst(ship) {
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export function createCrash(ship) {
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for (let i = 0; i < ship.mass + 3; i++) {
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particles.add(new Particle(...ship.poc, {
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particles.add(new Particle(...ship.com, {
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color: '#f2e860',
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lifetime: Math.random() * 50 + 40,
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size: Math.random() * 0.2 + 0.2,
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@ -38,7 +38,7 @@ export function createCrash(ship) {
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}));
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}
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for (let i = 0; i < ship.mass + 3; i++) {
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particles.add(new Particle(...ship.poc, {
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particles.add(new Particle(...ship.com, {
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color: '#f75722',
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lifetime: Math.random() * 50 + 40,
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size: Math.random() * 0.2 + 0.2,
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}));
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}
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for (let i = 0; i < ship.mass * 2 + 3; i++) {
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particles.add(new Particle(...ship.poc, {
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particles.add(new Particle(...ship.com, {
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color: '#888',
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lifetime: Math.random() * 30 + 55,
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size: Math.random() * 0.5 + 0.4,
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@ -161,6 +161,7 @@ export default class Ship extends Body {
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}
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moduleCollided(module) {
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if (this.landed) return;
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let speed = Math.sqrt(this.xvel ** 2 + this.yvel ** 2);
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if (module.type !== 'thruster' || speed > consts.CRASH_SPEED) {
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events.crash();
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@ -202,13 +203,18 @@ export default class Ship extends Body {
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let thrustForce = -forward * consts.THRUST_POWER * this.thrust;
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let turnForce = (turnRight - turnLeft) * consts.TURN_POWER;
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if (this.fuel <= 0) {
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this.fuel = 0;
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thrustForce = 0;
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} else {
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this.fuel -= Math.abs(thrustForce) * consts.FUEL_BURN_RATE;
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}
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turnForce *= this.rotationPower;
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this.fuel -= Math.abs(thrustForce) * consts.FUEL_BURN_RATE;
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this.applyDirectionalForce(0, thrustForce, turnForce);
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this.modules.forEach(m => {
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if (m.type !== 'thruster') return;
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if (m.type !== 'thruster' || thrustForce == 0) return;
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m.power += forward;
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});
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