Add inventory
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548fb99c8b
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8 changed files with 200 additions and 22 deletions
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@ -2,13 +2,15 @@ import * as input from '../input.mjs';
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import * as events from './events.mjs';
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import * as player from './player.mjs';
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import * as graphics from '../graphics/index.mjs';
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import * as inventory from './inventory.mjs';
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import {state} from './index.mjs';
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export const mapping = {
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thrust: 'KeyW',
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left: 'KeyA',
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right: 'KeyD',
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exitEdit: 'Escape'
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exitEdit: 'Escape',
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inventory: 'KeyE',
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};
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let held, pressed;
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@ -42,6 +44,10 @@ function tickPlaying() {
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if (held[mapping.right]) {
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player.ship.applyThrust({ turnRight: 1 });
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}
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if (pressed[mapping.inventory]) {
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state.inventory = !state.inventory;
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}
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}
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function tickEditing() {
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@ -23,12 +23,14 @@ export function launchShip() {
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export function editShip() {
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game.state.editing = true;
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game.state.inventory = true;
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edit.init();
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}
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export function endEditing() {
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graphics.changePerspective('universe');
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game.state.editing = false;
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game.state.inventory = false;
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edit.end();
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}
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@ -2,6 +2,7 @@ import * as graphics from '../graphics/index.mjs';
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import * as gui from '../gui/index.mjs';
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import * as assets from '../assets.mjs';
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import * as input from '../input.mjs';
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import * as inventory from './inventory.mjs';
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import * as world from '../world/index.mjs';
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import * as events from './events.mjs';
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import * as control from './control.mjs';
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@ -15,7 +16,8 @@ export async function init() {
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view: 'menu',
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playing: false,
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editing: false,
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paused: false
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paused: false,
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inventory: false
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};
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graphics.init();
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@ -29,7 +31,7 @@ export async function init() {
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// Recursive `requestAnimationFrame` can cause problems with Parcel.
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while(true) {
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await tick();
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tick();
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await new Promise(res => requestAnimationFrame(res));
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}
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}
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@ -44,10 +46,11 @@ export function changeView(view) {
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state.paused = false;
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world.init();
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player.init();
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inventory.init();
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}
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}
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async function tick() {
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function tick() {
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if (state.view == 'game') {
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world.tick();
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control.tick();
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@ -0,0 +1,62 @@
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import {modules} from '../data.mjs';
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import {images as assets} from '../assets.mjs';
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export const items = new Map();
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export let currentItem = null;
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export function init() {
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items.clear();
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addItem('capsule', 'small');
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addItem('thruster', 'light');
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}
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export function getTiles() {
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let list = Array.from(items.values());
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list.sort((a, b) => toId(...a.ident) < toId(...b.ident));
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return list;
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}
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export function addItem(type, id) {
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let mapId = toId(type, id);
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if (!items.has(mapId)) items.set(mapId, new Tile(type, id));
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let tile = items.get(mapId);
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tile.increase();
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}
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export function removeItem(type, id) {
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let mapId = toId(type, id);
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if (!items.has(mapId)) return;
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let tile = items.get(mapId);
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tile.decrease();
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}
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export function selectItem(type, id) {
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currentItem = items.get(toId(type, id));
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}
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function toId(type, id) {
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return `${type}.${id}`;
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}
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class Tile {
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constructor(type, id, q = 0) {
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this.type = type;
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this.id = id;
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this.mapId = toId(type, id);
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this.quantity = q;
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this.image = assets.modules[type][id];
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if (type === 'thruster') this.image = this.image.off;
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}
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get ident() {
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return [this.type, this.id];
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}
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increase() {
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this.quantity++;
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}
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decrease() {
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this.quantity = Math.max(0, this.quantity - 1);
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}
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}
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@ -14,6 +14,7 @@ function renderElement(element) {
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if (element.type == 'button') renderButton(element);
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if (element.type == 'edit') renderEdit(element);
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if (element.type == 'itemButton') renderItemButton(element);
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if (element.type == 'inventory') renderInventory(element);
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}
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if (element.options.drawChildren)
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@ -56,30 +57,32 @@ function renderItemButton(element) {
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}
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context.fillRect(...element.shape);
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context.strokeStyle = '#333';
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context.strokeWidth = 4;
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if (element.selected) {
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context.strokeStyle = '#fff';
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context.lineWidth = 2;
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} else {
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context.strokeStyle = '#333';
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context.lineWidth = 1;
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}
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context.strokeRect(...element.shape);
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context.globalAlpha = 1;
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if (element.image) {
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context.drawImage(element.image, ...element.shape);
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let p = element.padding;
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let ox = element.x + (p / 2 * element.w);
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let oy = element.y + (p / 2 * element.h);
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let [dw, dh] = [element.w * (1 - p), element.h * (1 - p)];
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context.drawImage(element.image, ox, oy, dw, dh);
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}
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}
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function renderEdit(element) {
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/*
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element.tiles.forEach(t => {
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let tile = edit.getTile(x, y);
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let [dx, dy] = tile.drawPos;
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context.globalAlpha = 0.5;
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context.fillStyle = '#000';
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context.fillRect(dx, dy, 1, 1);
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context.globalAlpha = 1;
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let module = tile.module;
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if (module !== null) {
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context.drawImage(module.currentImage, dx, dy, 1, 1);
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}
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});
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*/
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}
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function renderInventory(element) {
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context.globalAlpha = 0.1;
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context.fillStyle = '#541';
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context.fillRect(...element.shape);
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context.globalAlpha = 1;
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}
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@ -0,0 +1,90 @@
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import * as gui from './index.mjs';
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import GuiElement from './element.mjs';
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import GuiItemButton from './item.mjs';
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import {state} from '../game/index.mjs';
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import * as inventory from '../game/inventory.mjs';
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export default class GuiInventory extends GuiElement {
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constructor(x, y, w = 100, h = 30) {
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super(x, y, w, h);
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this.type = 'inventory';
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this.tileWidth = 4;
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this.tileHeight = 5;
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this.currentPage = 0;
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}
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updateTiles() {
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this.children.clear();
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let tileRatio = this.tileWidth / this.tileHeight;
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let rectRatio = this.w / this.h;
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let tileSize;
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let [ox, oy] = [0, 0];
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if (tileRatio < rectRatio) {
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tileSize = this.h / this.tileHeight;
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ox = (this.w - (tileSize * this.tileWidth)) / 2;
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} else {
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tileSize = this.w / this.tileWidth;
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oy = (this.h - (tileSize * this.tileHeight)) / 2;
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}
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let spacing = 0.15 * tileSize;
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let pageSize = this.tileWidth * this.tileHeight;
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let offset = pageSize * this.currentPage;
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let tiles = inventory.getTiles().slice(offset);
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let tile;
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for (let y = 0; y < this.tileHeight; y++)
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for (let x = 0; x < this.tileWidth && tiles.length; x++) {
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let i = y * this.tileWidth + (x % this.tileWidth) + offset;
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tile = tiles.shift();
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let ex = x * tileSize + spacing / 2 + ox + this.x;
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let ey = y * tileSize + spacing / 2 + oy + this.y;
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let [ew, eh] = [tileSize - spacing, tileSize - spacing];
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let ident = tile.ident;
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let onclick = (button) => {
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this.tileClicked(...ident, button);
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};
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let cur = inventory.currentItem;
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let selected = cur !== null && tile.type === cur.type
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&& tile.id === cur.id;
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let el = new GuiItemButton(tile, onclick, ex, ey, ew, eh, {
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padding: 0.1,
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selected: selected
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});
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this.append(el);
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}
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}
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tick() {
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if (state.inventory && !this.active) this.updateTiles();
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this.active = state.inventory;
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this.options.draw = this.options.drawChildren = this.active;
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if (!this.active) return;
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}
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getTile(x, y) {
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return this.getTile(x + px, y + py);
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}
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tileClicked(type, id, button) {
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if (button == 'left') inventory.selectItem(type, id);
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if (!state.editing) {
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if (button == 'left') {
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inventory.addItem(type, id);
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} else if (button == 'right') {
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inventory.removeitem(type, id);
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}
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}
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this.updateTiles();
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}
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}
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@ -2,11 +2,16 @@ import * as gui from './index.mjs';
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import GuiButton from './button.mjs';
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export default class GuiItemButton extends GuiButton {
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constructor(tile, onclick, x, y, w = 50, h = 50) {
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constructor(tile, onclick, x, y, w = 50, h = 50, { padding, selected } = {
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padding: 0,
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selected: false
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}) {
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super(null, onclick, x, y, w, h);
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this.module = tile.module;
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this.image = tile.image;
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this.type = 'itemButton';
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this.padding = padding;
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this.selected = selected;
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}
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click() {
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@ -5,6 +5,7 @@ import GuiFrame from './frame.mjs';
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import GuiImage from './image.mjs';
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import GuiButton from './button.mjs';
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import GuiEdit from './edit.mjs';
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import GuiInventory from './inventory.mjs';
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import * as events from '../game/events.mjs';
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import {state} from '../game/index.mjs';
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@ -53,5 +54,11 @@ export function game() {
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edit.x -= 10;
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edit.y += 10;
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let inventory = new GuiInventory(0, 0, 0, 0);
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shadow.append(inventory);
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inventory.posRelative({x: 0, y: 0, w: 0.4, h: 0.6});
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inventory.x += 10;
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inventory.y += 10;
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return shadow;
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}
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