Add inventory

This commit is contained in:
asraelite 2018-03-05 15:05:55 +00:00
parent 548fb99c8b
commit 469121e18a
8 changed files with 200 additions and 22 deletions

View file

@ -2,13 +2,15 @@ import * as input from '../input.mjs';
import * as events from './events.mjs';
import * as player from './player.mjs';
import * as graphics from '../graphics/index.mjs';
import * as inventory from './inventory.mjs';
import {state} from './index.mjs';
export const mapping = {
thrust: 'KeyW',
left: 'KeyA',
right: 'KeyD',
exitEdit: 'Escape'
exitEdit: 'Escape',
inventory: 'KeyE',
};
let held, pressed;
@ -42,6 +44,10 @@ function tickPlaying() {
if (held[mapping.right]) {
player.ship.applyThrust({ turnRight: 1 });
}
if (pressed[mapping.inventory]) {
state.inventory = !state.inventory;
}
}
function tickEditing() {

View file

@ -23,12 +23,14 @@ export function launchShip() {
export function editShip() {
game.state.editing = true;
game.state.inventory = true;
edit.init();
}
export function endEditing() {
graphics.changePerspective('universe');
game.state.editing = false;
game.state.inventory = false;
edit.end();
}

View file

@ -2,6 +2,7 @@ import * as graphics from '../graphics/index.mjs';
import * as gui from '../gui/index.mjs';
import * as assets from '../assets.mjs';
import * as input from '../input.mjs';
import * as inventory from './inventory.mjs';
import * as world from '../world/index.mjs';
import * as events from './events.mjs';
import * as control from './control.mjs';
@ -15,7 +16,8 @@ export async function init() {
view: 'menu',
playing: false,
editing: false,
paused: false
paused: false,
inventory: false
};
graphics.init();
@ -29,7 +31,7 @@ export async function init() {
// Recursive `requestAnimationFrame` can cause problems with Parcel.
while(true) {
await tick();
tick();
await new Promise(res => requestAnimationFrame(res));
}
}
@ -44,10 +46,11 @@ export function changeView(view) {
state.paused = false;
world.init();
player.init();
inventory.init();
}
}
async function tick() {
function tick() {
if (state.view == 'game') {
world.tick();
control.tick();

View file

@ -0,0 +1,62 @@
import {modules} from '../data.mjs';
import {images as assets} from '../assets.mjs';
export const items = new Map();
export let currentItem = null;
export function init() {
items.clear();
addItem('capsule', 'small');
addItem('thruster', 'light');
}
export function getTiles() {
let list = Array.from(items.values());
list.sort((a, b) => toId(...a.ident) < toId(...b.ident));
return list;
}
export function addItem(type, id) {
let mapId = toId(type, id);
if (!items.has(mapId)) items.set(mapId, new Tile(type, id));
let tile = items.get(mapId);
tile.increase();
}
export function removeItem(type, id) {
let mapId = toId(type, id);
if (!items.has(mapId)) return;
let tile = items.get(mapId);
tile.decrease();
}
export function selectItem(type, id) {
currentItem = items.get(toId(type, id));
}
function toId(type, id) {
return `${type}.${id}`;
}
class Tile {
constructor(type, id, q = 0) {
this.type = type;
this.id = id;
this.mapId = toId(type, id);
this.quantity = q;
this.image = assets.modules[type][id];
if (type === 'thruster') this.image = this.image.off;
}
get ident() {
return [this.type, this.id];
}
increase() {
this.quantity++;
}
decrease() {
this.quantity = Math.max(0, this.quantity - 1);
}
}

View file

@ -14,6 +14,7 @@ function renderElement(element) {
if (element.type == 'button') renderButton(element);
if (element.type == 'edit') renderEdit(element);
if (element.type == 'itemButton') renderItemButton(element);
if (element.type == 'inventory') renderInventory(element);
}
if (element.options.drawChildren)
@ -56,30 +57,32 @@ function renderItemButton(element) {
}
context.fillRect(...element.shape);
context.strokeStyle = '#333';
context.strokeWidth = 4;
if (element.selected) {
context.strokeStyle = '#fff';
context.lineWidth = 2;
} else {
context.strokeStyle = '#333';
context.lineWidth = 1;
}
context.strokeRect(...element.shape);
context.globalAlpha = 1;
if (element.image) {
context.drawImage(element.image, ...element.shape);
let p = element.padding;
let ox = element.x + (p / 2 * element.w);
let oy = element.y + (p / 2 * element.h);
let [dw, dh] = [element.w * (1 - p), element.h * (1 - p)];
context.drawImage(element.image, ox, oy, dw, dh);
}
}
function renderEdit(element) {
/*
element.tiles.forEach(t => {
let tile = edit.getTile(x, y);
let [dx, dy] = tile.drawPos;
context.globalAlpha = 0.5;
context.fillStyle = '#000';
context.fillRect(dx, dy, 1, 1);
context.globalAlpha = 1;
let module = tile.module;
if (module !== null) {
context.drawImage(module.currentImage, dx, dy, 1, 1);
}
});
*/
}
function renderInventory(element) {
context.globalAlpha = 0.1;
context.fillStyle = '#541';
context.fillRect(...element.shape);
context.globalAlpha = 1;
}

View file

@ -0,0 +1,90 @@
import * as gui from './index.mjs';
import GuiElement from './element.mjs';
import GuiItemButton from './item.mjs';
import {state} from '../game/index.mjs';
import * as inventory from '../game/inventory.mjs';
export default class GuiInventory extends GuiElement {
constructor(x, y, w = 100, h = 30) {
super(x, y, w, h);
this.type = 'inventory';
this.tileWidth = 4;
this.tileHeight = 5;
this.currentPage = 0;
}
updateTiles() {
this.children.clear();
let tileRatio = this.tileWidth / this.tileHeight;
let rectRatio = this.w / this.h;
let tileSize;
let [ox, oy] = [0, 0];
if (tileRatio < rectRatio) {
tileSize = this.h / this.tileHeight;
ox = (this.w - (tileSize * this.tileWidth)) / 2;
} else {
tileSize = this.w / this.tileWidth;
oy = (this.h - (tileSize * this.tileHeight)) / 2;
}
let spacing = 0.15 * tileSize;
let pageSize = this.tileWidth * this.tileHeight;
let offset = pageSize * this.currentPage;
let tiles = inventory.getTiles().slice(offset);
let tile;
for (let y = 0; y < this.tileHeight; y++)
for (let x = 0; x < this.tileWidth && tiles.length; x++) {
let i = y * this.tileWidth + (x % this.tileWidth) + offset;
tile = tiles.shift();
let ex = x * tileSize + spacing / 2 + ox + this.x;
let ey = y * tileSize + spacing / 2 + oy + this.y;
let [ew, eh] = [tileSize - spacing, tileSize - spacing];
let ident = tile.ident;
let onclick = (button) => {
this.tileClicked(...ident, button);
};
let cur = inventory.currentItem;
let selected = cur !== null && tile.type === cur.type
&& tile.id === cur.id;
let el = new GuiItemButton(tile, onclick, ex, ey, ew, eh, {
padding: 0.1,
selected: selected
});
this.append(el);
}
}
tick() {
if (state.inventory && !this.active) this.updateTiles();
this.active = state.inventory;
this.options.draw = this.options.drawChildren = this.active;
if (!this.active) return;
}
getTile(x, y) {
return this.getTile(x + px, y + py);
}
tileClicked(type, id, button) {
if (button == 'left') inventory.selectItem(type, id);
if (!state.editing) {
if (button == 'left') {
inventory.addItem(type, id);
} else if (button == 'right') {
inventory.removeitem(type, id);
}
}
this.updateTiles();
}
}

View file

@ -2,11 +2,16 @@ import * as gui from './index.mjs';
import GuiButton from './button.mjs';
export default class GuiItemButton extends GuiButton {
constructor(tile, onclick, x, y, w = 50, h = 50) {
constructor(tile, onclick, x, y, w = 50, h = 50, { padding, selected } = {
padding: 0,
selected: false
}) {
super(null, onclick, x, y, w, h);
this.module = tile.module;
this.image = tile.image;
this.type = 'itemButton';
this.padding = padding;
this.selected = selected;
}
click() {

View file

@ -5,6 +5,7 @@ import GuiFrame from './frame.mjs';
import GuiImage from './image.mjs';
import GuiButton from './button.mjs';
import GuiEdit from './edit.mjs';
import GuiInventory from './inventory.mjs';
import * as events from '../game/events.mjs';
import {state} from '../game/index.mjs';
@ -53,5 +54,11 @@ export function game() {
edit.x -= 10;
edit.y += 10;
let inventory = new GuiInventory(0, 0, 0, 0);
shadow.append(inventory);
inventory.posRelative({x: 0, y: 0, w: 0.4, h: 0.6});
inventory.x += 10;
inventory.y += 10;
return shadow;
}