Add right click edit grid interaction

This commit is contained in:
asraelite 2018-03-05 11:10:20 +00:00
parent 2fbabc785e
commit 548fb99c8b
9 changed files with 65 additions and 28 deletions

View file

@ -2,6 +2,9 @@ import * as game from './index.mjs';
import * as graphics from '../graphics/index.mjs';
import * as world from '../world/index.mjs';
import * as consts from '../consts.mjs';
import * as events from './events.mjs';
import {modules} from '../data.mjs';
import {images as assets} from '../assets.mjs';
export let tiles = new Map();
export let width = 0;
@ -33,11 +36,39 @@ export function end() {
}
export function getTile(x, y) {
function trueFromVisible(x, y) {
let [px, py] = position;
return [x - px, y - py];
}
export function clickTile(x, y) {
if (currentModule !== null) return;
let current = getTile(x, y).source;
if (current.type !== null) {
events.invalidTilePlacement();
return;
}
let id = posId(x, y);
tiles.set(id, new Tile(x, y, currentModule));
}
export function rightClickTile(x, y) {
let current = getTile(x, y).source;
if (current === null) return;
let { x: tx, y: ty } = current;
let id = posId(tx, ty);
tiles.set(id, new Tile(tx, ty, null));
}
export function getTile(x, y) {
let [px, py] = position;
let [tx, ty] = [px + x, py + y];
let id = posId(tx, ty);
if (!tiles.has(id))
tiles.set(id, new Tile(x, y, null));
tiles.set(id, new Tile(tx, ty, null));
return tiles.get(id);
// TODO: Get linked tiles.
}
function posId(x, y) {
@ -50,7 +81,14 @@ function getBoundaries() {
class Tile {
constructor(x, y, module) {
this.module = module;
if (module === null) {
this.module = null;
this.image = null;
} else {
this.module = modules[module.type][module.id];
this.image = assets.modules[module.type][module.id];
if (module.type === 'thruster') this.image = this.image.off;
}
this.x = x;
this.y = y;
}
@ -59,6 +97,10 @@ class Tile {
return true;
}
get source() {
return this;
}
get drawPos() {
let [px, py] = pos;
return [this.x + px, this.y + py];

View file

@ -31,3 +31,7 @@ export function endEditing() {
game.state.editing = false;
edit.end();
}
export function invalidTilePlacement() {
// TODO: Play some audio.
}

View file

@ -1,16 +0,0 @@
import {context} from './index.mjs';
import * as edit from '../game/edit.mjs';
import * as world from '../world/index.mjs';
export function render() {
let ship = world.playerShip;
context.save();
context.translate(...ship.com);
context.rotate(ship.r);
let [cx, cy] = ship.localCom;
context.translate(-cx, -cy);
context.restore();
}

View file

@ -49,7 +49,7 @@ function renderButton(element) {
function renderItemButton(element) {
context.globalAlpha = 0.5;
if (element.mouseHeld) {
if (element.mouseHeld || element.rightMouseHeld) {
context.fillStyle = '#080808';
} else {
context.fillStyle = element.mouseOver ? '#222' : '#0e0e0e';

View file

@ -3,7 +3,6 @@ import * as draw from './draw.mjs';
import * as input from '../input.mjs';
import {render as renderWorld} from './world.mjs';
import {render as renderBackground} from './background.mjs';
import {render as renderEdit} from './edit.mjs';
import * as world from '../world/index.mjs';
import * as consts from '../consts.mjs';

View file

@ -1,7 +1,6 @@
import {canvas, context} from './index.mjs';
import {images as assets} from '../assets.mjs';
import * as world from '../world/index.mjs';
import * as edit from './edit.mjs';
import {state} from '../game/index.mjs';
export function render() {
@ -24,7 +23,7 @@ function renderShip(ship) {
ship.modules.forEach(m => {
let [mx, my] = [m.x, m.y];
if (state.editing) {
}
context.drawImage(m.currentImage, m.x, m.y, 1, 1);
});

View file

@ -35,7 +35,7 @@ export default class GuiEdit extends GuiElement {
for (let x = 0; x < this.tileWidth; x++)
for (let y = 0; y < this.tileHeight; y++) {
let tile = this.getTile(x, y);
let tile = edit.getTile(x, y);
let ex = x * tileSize + spacing / 2 + ox + this.x;
let ey = y * tileSize + spacing / 2 + oy + this.y;
let [ew, eh] = [tileSize - spacing, tileSize - spacing];
@ -44,7 +44,7 @@ export default class GuiEdit extends GuiElement {
this.tileClicked(x, y, button);
};
let el = new GuiItemButton(tile.module, onclick, ex, ey, ew, eh);
let el = new GuiItemButton(tile, onclick, ex, ey, ew, eh);
this.append(el);
}
}
@ -64,6 +64,12 @@ export default class GuiEdit extends GuiElement {
}
tileClicked(x, y, button) {
console.log(x, y, button);
if (button == 'left') {
edit.clickTile(x, y);
} else if (button == 'right') {
edit.rightClickTile(x, y);
}
this.updateTiles();
}
}

View file

@ -2,9 +2,10 @@ import * as gui from './index.mjs';
import GuiButton from './button.mjs';
export default class GuiItemButton extends GuiButton {
constructor(module, onclick, x, y, w = 50, h = 50) {
constructor(tile, onclick, x, y, w = 50, h = 50) {
super(null, onclick, x, y, w, h);
this.image = module === null ? null : module.currentImage;
this.module = tile.module;
this.image = tile.image;
this.type = 'itemButton';
}

View file

@ -1,3 +1,4 @@
import {modules} from '../data.mjs';
import {images as assets} from '../assets.mjs';
export default class Module {
@ -19,6 +20,7 @@ export default class Module {
this.ship = ship;
this.id = id;
this.images = assets.modules[this.type][this.id];
this.data = modules[this.type][this.id];
// Fuel
if (this.type == 'fuel') {
this.fuel = filled ? fuelCapacity : 0;