Add score and fuel overlay
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27c6a8bcd0
commit
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13 changed files with 130 additions and 37 deletions
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@ -10,6 +10,7 @@ import GuiText from './text.mjs';
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import GuiInventory from './inventory.mjs';
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import * as events from '../game/events.mjs';
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import {state} from '../game/index.mjs';
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import * as world from '../world/index.mjs';
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export function root() {
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return new GuiFrame(0, 0, canvas.width, canvas.height, {
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@ -51,11 +52,41 @@ export function game() {
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editButton.options.disabled = state.editing && editMessage !== '';
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if (state.editing) {
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editButton.text = 'Finish';
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if (editMessage !== '') editButton.text = '(' + editMessage + ')';
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} else {
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editButton.text = 'Edit rocket';
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}
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}
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let fuel = new GuiText('', 0, 0, 0, 0, {
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size: 14,
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align: 'right',
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valign: 'bottom'
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});
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shadow.append(fuel);
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fuel.posRelative({x: 1, y: 1});
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fuel.y -= 10;
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fuel.x -= 10;
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fuel.tick = () => {
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let ship = world.playerShip;
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fuel.text = 'Fuel: ' + ship.fuel.toFixed(1) + '/' +
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ship.maxFuel.toFixed(1);
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};
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let score = new GuiText('', 0, 0, 0, 0, {
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size: 14,
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align: 'left',
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valign: 'bottom'
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});
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shadow.append(score);
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score.posRelative({x: 0, y: 1});
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score.y -= 10;
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score.x += 10;
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score.tick = () => {
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score.text = 'Score: ' + events.score
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};
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let editShadow = root();
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shadow.append(editShadow);
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editShadow.posRelative({x: 0.45, y: 0, w: 0.55, h: 0.6});
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@ -68,11 +99,12 @@ export function game() {
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let editInfoText = new GuiText('', 0, 0, 0, 0, {
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size: 12,
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align: 'center'
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align: 'right'
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});
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editShadow.append(editInfoText);
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editInfoText.posRelative({x: 0.5, y: 1});
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editInfoText.posRelative({x: 1, y: 1});
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editInfoText.y += 5;
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editInfoText.x -= 20;
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let editWarnText = new GuiText('', 0, 0, 0, 0, {
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size: 12,
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